Tips can be contributed by anyone, please feel free to add your own numbered tips in italic text to the bottom of the list.
You can highlight the influence area of surrounding buildings of the same type by holding down Shift before placing your building.
You can view the Anno 2070 game credits anytime by clicking on the "Command HQ" text near the top of the game menu screen.
Besides the temporary "speed game up" option (Default: Numpad +), you can also permanently toggle slow game speed (Default: Numpad -) by clicking the icons of these functions on the Functions panel (Default: F11), or even drag them to your central taskbar for easy access.
Residences are the only buildings which allow you to change between '4 different models' (Default: C) both while, and after placing the building, or even rotate them AFTER being placed (Default: , and . ) Using these you can build a neighborhood, or change the models of older Residences to create a custom city-look.
You can construct multiple Residences at once by choosing a house, pressing the left mouse button and dragging the mouse. The neighbourhood will never be wider than 2 houses, ensuring the possibility of a Road connection for all houses. Releasing the mouse places all the buildings.
Many underwater islands feature Black Smokers. These cease activity after up to 10 hours. When they're inactive, you can mine Iron, Copper, Gold or Uranium without using a deposit; and therefore without depleting resources. You can stop the activity of a Black Smoker by developing technologies in your Academy under "Fertilities and Resources". Note that this system has changed in the Deep Ocean expansion.
Double-click a building to highlight every surrounding building of the same type, their influence area and their production coverage.
Need help in-game? Don't hesitate to whisper other players who are willing to be mentors - use your Look for Mentors button in your Contact List-> Find Contacts.
Prototypes can sometimes be recovered from underwater ruins without using Ebashi's Technology Scanner, but you have to scour manually underwater to find them yourself.
"Picture Puzzle" type-quests where you are trusted to find X people or taxis in your cities can be solved much easier by rotating and aligning the camera to parallel view of your streets. Your targets can also spawn in other locations than the area your quest ticker highlights, so check your whole city.
Safeguard against oil spills: stock up in advance on an Emergency Equipment or two in the Warehouse of every underwater plateau which has Oil Rigs. Should an Oil Rig explosion occur, you then only have to pick it up with a ship and use it to quickly extinguish the fire.
Many defensive structures are mobile and can be relocated just like the Ark, using the red relocate icon in the top-right corner of their Information Panel.
If you want to seed custom underwater fertilities using Black Smokers, make sure to plant your preferred Chemicals before any underwater plateaus stop Black Smoker activity by their natural cycle (~10+ hours).
When your trading ships reach maximum capacity on every round of their trading routes you may assign multiple smaller ships to the same route, in addition to upgrading to larger ships.
As traditional strategies (disable food supply first, etc) are ineffective when at war with a non-player opponent, only ever destroy the enemy's depots, shipyards and warehouses. All their other buildings are just decoration.
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If you are missing some technologies from any of the Academy Research Projects categories (eg. Units 49/51) even after researching everything, it is because they require: the completion of certain Global Events, reaching rank 8 in Career Points, having a DLC which includes technologies, or having the Special Edition version of Anno 2070.
By building a Shield Generator next to your Laboratory you can avoid having to rebuild the Laboratory and surrounding buildings after an accident. A single shield generator can absorb even the biggest explosion.
If you don't want to build a Service Bot/Pharmaceuticals chain but still want more executives, you could consider using trade duties. One Bots/Pills duty produces the same amount of goods as a factory running at 100% if you have Yana, Rufus and Devi in the game and sell fish for example.
When you're at war with computer or human players, select your ships you want to have in one fleet, than press CTRL + any number key. That way you will be able to quickly select these ships from any point of the map by simply clicking the number key you used, for example CTRL+1 means you can click 1 to select your ships.
You can earn 500 carrier points (350 from daily quests, 100 for voting in elctions, and 50 from the winning factions in the elections) a week without doing missions. NOTE: 50 of the points however, comes from the winning faction in a election so those is not determinable, exept for voting of the faction of your choice.
Remember that you can customize the loadout and the displayed goods of the Resource Bar per individual islands, by drag & dropping up to 7 different goods from your Depot to slots on the Resource Bar.
When setting up trading routes, island reserves can be set for your trade routes by right clicking on the island's goods and selecting the minimum amount to keep on the island. Your ships will then only carry goods above the minimum reserve off that island.
Only the basic Commando Ship ship has air defenses until you reach engineer-level population. Submarine defenses don't exist until engineer level. Declaring war before this point can leave you defenseless, especially against Computer Players that often use air and underwater Combat units.
The Shift button is used for very many handy actions, you can use it to set chokepoints for ships, loading and unloading a determined amount of goods quickly, and building multiple houses at once.
You can do "depot hopper" to expand construction area and claim more mines. Just build a series of depots to places you want to claim and then delete all intermediary depots(to save maintenance costs), just keep the last depot at the desired position. Roads connecting to this last depot seem not to be deteriorated. (Not recommended for games using the Zero Construction Cost Refunded-setting)
Sell arms and/or overproduced goods to get huge profit.
If a ship is selected and the player is pressing F1 (Postcardview) the camera will follow the selected ship automatically.
(Deep Ocean only)Don't waste energy. Use Energy Transmitters to spread energy between Islands. It is very handy to use that overflow of energy from a recently placed Hydroelectric Dam, Geothermal Power Plant and/or Nuclear Power Plant.
Use Clearance Device to deal with permanent negative Ecobalance influences. Built at the Academy. Also works on permanent negative Ecobalance influences made during the game (damaged nuclear reactor).
Use Missile shield for some very unexpected and hilarious tricks to play on enemies using nuclear missiles.
Almost all research in the Academy are Ark items. For there are only 9 slots in the Ark, make sure you really want such items in your Ark, at the cost of others, before you start these long-lasting and expensive researches.
Ever found yourself stuck with not enough open room to build your structures but way too many too tiny gaps in between your already built structures? The Building Layouts page on the Anno 2070 wiki has got you covered. Over 200 and counting freely available efficient building layout strategies to use the space on your islands in the most efficient way possible. Your personal guide to getting the most bang for your buck.