|Construction Cost||300 · 6 · 6 · 8|
|Maintenance Cost|| -65 · +70 |
|Influence Radius|| 10 tiles|
|Unlock||750 Eco Employees|
The output of the thermal power station is influenced by how many inhabitants live within its range. The more inhabitants the more power it generates. Maximum productivity is reached when 650 inhabitants live within the radius, 50% @ 200 inhabitants. This means that a thermal station in an area with executive houses will produce more energy than one in an area with the same number of worker houses, since they offer greater housing density.
While not nearly as remarkable as its Tycoon complement, the Thermal Power Station carries some advantages. The energy it provides will support Eco Engineers with minimal need for highly vulnerable Offshore Wind Parks. It also requires less island space than bulky coal+excavator power, and may remove the need for solar power entirely. At 60% efficiency the cost is on par with wind power, but it will never be as cheap as Tycoon options.
The 4x6 footprint requires extra forethought when planning a city. One option is to place an extra road between houses that you plan to tear down later.
The Thermal Power Station and Tycoon Waste Compactor may use the same houses without penalty.
There is also a Warehouse Item that specifically affects the Thermal Power Station; it must either be bought or found.
|Efficient heat exchanger||: +15%||So that no energy is wasted||
The thermal power station appears by its upgrade names and mode of operation to be a power plant that makes power by burning houshold waste from nearby homes. It also probably works on the principle of cogeneration, that means it produces both electricity and heat for the houses.