FANDOM


ANNO2070 S 73

A Tech production area

Techs are the third playable faction. They enable a player to go underwater to build cities there. Techs are the sole faction that can build underwater, although they require terrestrial housing. Examples of Tech Buildings are the Laboratory and the Academy. The Techs work for S.A.A.T. The Techs' leader is F.A.T.H.E.R., their powerful AI.

Both Ecos and Tycoons can gain access to Tech buildings by paying 10,000 credits when the player achieves tycoon or eco engineers (tier 3), or you can change the game settings before the game to have both factions + the techs.

TipsEdit

Start a Discussion Discussions about Techs

  • how to start a game with the techs?

    5 messages
    • How do I buy them after getting one eco engineer building?
    • 99.145.125.187 wrote:How do I buy them after getting one eco engineer building? Nevermind, it just came up.
  • Tech's

    3 messages
    • Can't say for sure without further information, but if your max level for Techs is Lab Assistants, and you are providing them with full ra...
    • Maybe you are overproducing a lot, try this calculator to know how many factories do you need: http://anno2070.atspace.eu/

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.