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Techs

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ANNO2070 S 73
A Tech production area
Thy emperorAdded by Thy emperor

Techs are the third playable faction. They enable a player to go underwater to build cities there. Techs are the sole faction that can build underwater, although they require terrestrial housing. Examples of Tech Buildings are the Laboratory and the Academy. The Techs work for S.A.A.T. The Techs' leader is F.A.T.H.E.R., their powerful AI.

Both Ecos and Tycoons can gain access to Tech buildings by paying 10,000 credits when the player achieves tycoon or eco engineers (tier 3), or you can change the game settings before the game to have both factions + the techs.

TipsEdit

  • Use the techs to expand your oil empire underwater. The Oil Rig produces oil at three times the rate of the Oil Driller.
  • Use Mobile Harbor Defenses to protect your harbor instead of Harbor Turrets. These cannons are much more effective and can also attack aircraft.

Start a Discussion Discussions about Techs

  • Tech's

    3 messages
    • Can't say for sure without further information, but if your max level for Techs is Lab Assistants, and you are providing them with full range...
    • Maybe you are overproducing a lot, try this calculator to know how many factories do you need: http://anno2070.atspace.eu/
  • how to start a game with the techs?

    3 messages
    • Start a new costum game, and under options you select starting faction..
    • In some missions you get Techs from the start, but at all times you'll need to have either Eco's or Tycoons with you, because Techs don't hav...
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