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- 14:55, February 21, 2013 (diff | hist) . . (+85) . . N Talk:Mission One: The Two-Year Plan/@comment-72.221.106.209-20130221145500 (Created page with "You are given automatic refills of credits when you run low. Don't worry about money.") (top)
- 03:54, January 12, 2013 (diff | hist) . . (+371) . . N Talk:Fertility/@comment-68.98.88.70-20130111042504/@comment-72.221.106.209-20130112035434 (Created page with "Resource items generate resources out of thin air. There appears to be no limit or long term damage, so probe away. Even the most industrious islands won't need more than the...") (top)
- 01:59, October 18, 2012 (diff | hist) . . (+567) . . N User blog comment:Trent01/Global Trust: The Military-Industrial Complex/@comment-95.130.97.30-20121017191322/@comment-72.221.106.209-20121018015956 (Created page with "Global trust is great until you find an island without ANY coal. That's ragequit material right there. ;) Ecobalance matters a lot to tech cities. Tycoons have more trouble i...") (top)
- 11:22, October 16, 2012 (diff | hist) . . (+442) . . N Talk:Energy Transmitter/@comment-72.221.106.209-20121016112242 (Created page with "This was made for nuclear power. Nuclear power has a huge number of downsides. Managing the chance of meltdown requires ark upgrades and valuable island upgrades. Population ...") (top)
- 04:06, October 14, 2012 (diff | hist) . . (+808) . . N Talk:Atlas/@comment-71.207.152.242-20121014020024/@comment-72.221.106.209-20121014040656 (Created page with "The air pad seems underwhelming, compared to the cost of using a better placed airport. It almost costs more for the ship than the choppers that it supprots! What you're real...") (top)
- 03:50, October 14, 2012 (diff | hist) . . (+436) . . Airport
- 11:06, October 13, 2012 (diff | hist) . . (+128) . . N Talk:Long-Distance Supply/@comment-72.221.106.209-20121013110629 (Created page with "No coal is such a horrible thing to deal with. Sometimes I wish islands had no wind, just so Ecos could know what it feels like.")
- 21:18, October 8, 2012 (diff | hist) . . (+367) . . N Talk:Combat/@comment-72.221.106.209-20121008211800 (Created page with "There are some extra traits for a craft: Speed- some things are faster than others. I dunno if there's any specific info out there. Cargo size- The hovercraft has 20T holds,...") (top)
- 13:26, October 8, 2012 (diff | hist) . . (+75) . . N Talk:Ark Items/@comment-72.221.106.209-20121008132643 (Created page with "Does anyone have the 2 star maintenance upgrades, or know how to find them?") (top)
- 11:19, October 7, 2012 (diff | hist) . . (+121) . . N Talk:Computer Players/@comment-Lltomohikoll-20121006161426/@comment-72.221.106.209-20121007111940 (Created page with "Tori tends to sell shields. Thorne sells lots of Toll based goods. It'lll take a lot of testing to get a complete list.") (top)
- 10:57, October 7, 2012 (diff | hist) . . (+172) . . N Talk:FireBird/@comment-72.221.106.209-20121007105732 (Created page with "When all 3 aircraft types take off at the same time: FireBird burns 20 fuel. Hawk burns 17 fuel. Chopper burns ~4.5 fuel. All in about the same time. This was with 1.05") (top)
- 00:23, October 7, 2012 (diff | hist) . . (+167) . . N Talk:Trenchcoat/@comment-72.221.106.209-20121007002313 (Created page with "It seems a bit strange that diamonds are traded at T3, when they are available at T4. Similarly, Fuel Rods can be built at T3 while Trenchcoat waits until T4 to trade.") (top)
- 00:15, October 7, 2012 (diff | hist) . . (+536) . . N Talk:Thor Strindberg/@comment-72.221.106.209-20121007001545 (Created page with "I've had Thor declare war the instant Engineer ascension was possible (Hard Mode, 1.06). It is likely one of his triggers. Thor's ships will drop Tycoon goods and lots of wea...") (top)
- 21:45, October 6, 2012 (diff | hist) . . (+64) . . N Talk:Metal Converter/@comment-83.153.92.169-20121006112710/@comment-72.221.106.209-20121006214501 (Created page with "Use a new section, and perhaps show some pics of the new system.") (top)
- 21:35, October 6, 2012 (diff | hist) . . (+435) . . N Talk:The decisive breakthrough/@comment-Texasgoldrush-20121006035700/@comment-72.221.106.209-20121006213508 (Created page with "The benefits of building up both factions far outweighs picking any one. There are diminishing returns on tax income if you don't provide all the needs for that tier, so using...") (top)
- 14:03, October 6, 2012 (diff | hist) . . (+177) . . N Talk:Power/@comment-RulerOfNothing-20121006002408/@comment-72.221.106.209-20121006140335 (Created page with "That's because it doesn't have any real use. The cost of cleaning up pollution depends on the strucures. The overall upkeep is going to be more or less than what's listed there.") (top)
- 20:36, October 4, 2012 (diff | hist) . . (+32) . . N Talk:Monuments/@comment-72.221.106.209-20121004203614 (Created page with "All needs? Even food and drink?") (top)
- 01:52, October 3, 2012 (diff | hist) . . (+88) . . N Talk:Atlas/@comment-Brianshere-20121001230203/@comment-72.221.106.209-20121003015221 (Created page with "I'm not sure that's an accomplishment. You can practically kill Tilda with a stern "no".") (top)
- 01:09, October 1, 2012 (diff | hist) . . (+91) . . N Talk:Westgate Security/@comment-72.221.106.209-20121001010916 (Created page with "Westgate security is only revealed through Keto. So why not merge this stuff with her page?") (top)
- 21:48, September 30, 2012 (diff | hist) . . (+222) . . Metal Converter
- 14:02, September 30, 2012 (diff | hist) . . (+128) . . N Talk:Ark Items/@comment-72.221.106.209-20120926171105/@comment-72.221.106.209-20120930140203 (Created page with "Global increase in protective Armor: 10% {| class="anno-table" | |Global Gun upgrade: 12% |} Global improvement in mobility: 12%") (top)
- 12:07, September 30, 2012 (diff | hist) . . (+144) . . N Talk:Offshore Wind Park/@comment-78.22.214.197-20120930084434/@comment-72.221.106.209-20120930120739 (Created page with "Ah, my mistake. Yes, the nerfed radius reduction gives a wierd shape. The radius now stretches out 2 tiles from the footprint in each direction.") (top)
- 11:57, September 30, 2012 (diff | hist) . . (+110) . . N Talk:Offshore Wind Park/@comment-78.22.214.197-20120930084434/@comment-72.221.106.209-20120930115747 (Created page with "That has been true at least with the 1.05 patch. The footprint after reduction has been 4x4 for quite a while.") (top)
- 12:49, September 29, 2012 (diff | hist) . . (+278) . . N Talk:2070 1.06/@comment-72.221.106.209-20120929124919 (Created page with "Playing on Very High settings, I notice a large number of crates have problems with their hit box. Some can't be clicked at all, and underwater crates sometimes can only be cl...") (top)
- 10:28, September 27, 2012 (diff | hist) . . (+89) . . N Talk:Eco Production Layouts/@comment-72.221.106.209-20120927102838 (Created page with "Go easy on the uber sized layouts. Depots have a LIMIT on what they can actually process.") (top)
- 02:15, September 27, 2012 (diff | hist) . . (+279) . . N Talk:Keto/@comment-72.221.106.209-20120927021521 (Created page with "Ketos' flagship is actually quite easy to destroy with a little luck and a LOT of turret range upgrades. If she spawns near a coast, build some harbor turrets just outside her...") (top)
- 02:06, September 27, 2012 (diff | hist) . . (+77) . . N Talk:Ark Items/@comment-72.221.106.209-20120926171105/@comment-72.221.106.209-20120927020633 (Created page with "Improved Reinforced concrete reinforcement has been increased to 12% as well.") (top)
- 17:11, September 26, 2012 (diff | hist) . . (+172) . . N Talk:Ark Items/@comment-72.221.106.209-20120926171105 (Created page with "A good number of these items may have changed since the 1.06 patch, especially the 2 star upgrades. For example, the explicit disposal catalog now reduces pollution by 12%.") (top)
- 17:08, September 26, 2012 (diff | hist) . . (+84) . . N Talk:Laboratory Modules/@comment-72.221.106.209-20120926170847 (Created page with "The kinetic shield has been upgraded from the patch. It now has a base regen of +25.") (top)
- 00:13, September 26, 2012 (diff | hist) . . (+270) . . N Talk:Vehicle Items/@comment-72.221.106.209-20120926001303 (Created page with "Since the patch I found a new item: "Stealing Hijackers". It seems to be a new type of item that gives a permanent attribute to ships. This one gives "very high" change of ste...") (top)
- 02:04, September 24, 2012 (diff | hist) . . (+147) . . N Talk:Tech Production Layouts/@comment-72.221.106.209-20120924020447 (Created page with "The 26 Functional Food layout seems kind of pointless. Where is the algae going to come from? Even with max control modules, that's 15 Aquafarms...") (top)
- 20:24, September 22, 2012 (diff | hist) . . (+990) . . Harbor Defense Turret
- 18:18, September 22, 2012 (diff | hist) . . (+75) . . N Talk:2070 1.06/@comment-72.221.106.209-20120922181812 (Created page with "The Tech construction menu now includes Tycoon-specific Oil/Coal buildings.") (top)
- 04:55, September 16, 2012 (diff | hist) . . (+81) . . N Talk:Continuous Game/@comment-72.221.106.209-20120916045539 (Created page with "How does someone get a population of 20 million? I thought 50,000 was impressive!") (top)
- 04:52, September 16, 2012 (diff | hist) . . (+491) . . N Talk:Solar Tower Generator/@comment-188.179.36.122-20120915094711/@comment-72.221.106.209-20120916045204 (Created page with "ANY power option is impressive when it's fully upgraded. However, the Ark only has enough room to pick one or two. As an Executive building, you won't see the benefits w The ...") (top)
- 11:04, September 13, 2012 (diff | hist) . . (+570) . . Deficit (→Avoiding Deficit)
- 12:50, September 10, 2012 (diff | hist) . . (+76) . . N Talk:Thor Strindberg/@comment-213.17.183.154-20120816151842/@comment-72.221.106.209-20120910125034 (Created page with "Are you on the same map as Strindberg? That would explain why he's so upset.") (top)
- 12:45, September 10, 2012 (diff | hist) . . (+86) . . N Talk:Offshore Defense/@comment-72.221.106.209-20120910124559 (Created page with "Torpedoes that can't hit ships and costs Carbon. What's the point of this defense? =|") (top)
- 03:00, September 7, 2012 (diff | hist) . . (+188) . . N Talk:Missile Launch Pad/@comment-72.221.106.209-20120907030026 (Created page with "" two generators will be capable of completely protecting buildings inside their influence area" Is this true? Do shield generators actually stack? I thought it just used the...") (top)
- 13:56, September 6, 2012 (diff | hist) . . (+42) . . Exploits (→Control Module Mayhem)
- 13:26, September 6, 2012 (diff | hist) . . (+761) . . N Talk:Exploits/@comment-Zazamuth3-20120904084842/@comment-72.221.106.209-20120906132617 (Created page with "It was measured relatively. The Ecobalance bonus allowed one farm to tick 75% faster. Three Control Modules caused each tick to yield 1.75 resources (you'll see a "2" pop abov...") (top)
- 22:49, September 5, 2012 (diff | hist) . . (+152) . . N Talk:Distillery/@comment-72.221.106.209-20120809175635/@comment-72.221.106.209-20120905224955 (Created page with "Shouldn't employees be drinking less overall? All other goods follow this trend, and booze demand should be divided with champagne. Seems like a glitch.") (top)
- 22:25, September 5, 2012 (diff | hist) . . (+625) . . N Talk:The long way there/@comment-92.2.129.137-20120905214523/@comment-72.221.106.209-20120905222541 (Created page with " I'm not sure the mission is even possible without Waste Compactors. 50 ecobalance is an absolutely pitiful limit. You automatically lose 17 to coal power + mine, leaving a me...") (top)
- 17:54, September 5, 2012 (diff | hist) . . (+184) . . N User blog comment:RayoOyar/Anno 2070 - Licence to Kill/@comment-72.221.106.209-20120902160755/@comment-72.221.106.209-20120905175402 (Created page with "Meh. They're more general ideas than anything. There's plenty of ways for a society to fail in Anno, without ever having to fire a shot. I just think it'd be cool to help thin...") (top)
- 17:36, September 4, 2012 (diff | hist) . . (+186) . . N Talk:Atlas/@comment-72.221.106.209-20120904173635 (Created page with "An aircraft carrier is a sexy idea, and the Techs would be the first to want one. But until it can be officially confirmed or at least referenced, I don't think this page is a...") (top)
- 16:07, September 2, 2012 (diff | hist) . . (+1,526) . . N User blog comment:RayoOyar/Anno 2070 - Licence to Kill/@comment-72.221.106.209-20120902160755 (Created page with "*'''Global Trust Shield Generator''' (Tycoon) - shield is 2x as weak as the normal Shield Generator. *'''Eden Initiative Missile Launch Pad''' (Eco) - missiles are 2x as weak ...") (top)
- 15:25, September 2, 2012 (diff | hist) . . (+224) . . N Talk:Building Layouts/@comment-132.160.194.10-20120225013748/@comment-72.221.106.209-20120902152555 (Created page with "To be more precise: 1) Activate the Uplay "Additional Transporter Unit". 2) Connect a Depot to the warehouse using roads (any length, go through cities if you want) 3) Any ...") (top)
- 20:25, August 31, 2012 (diff | hist) . . (+113) . . N Talk:Ecobalance/@comment-72.221.106.209-20120831202543 (Created page with "Positive ecobalance causes farm production to tick faster. They still produce 1T of goods per tick, even at 175%.") (top)
- 19:45, August 31, 2012 (diff | hist) . . (+230) . . Sawmill
- 19:42, August 31, 2012 (diff | hist) . . (+323) . . N Talk:Ecobalance/@comment-72.221.106.209-20120831194208 (Created page with "A few numbers for negative ecobalance. 100% production at -25 ecobalance. Resilient crops(tested on vegetables, truffle farm) 90% at -199, 80% at -269, 75% at -311, 50% at ...") (top)
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