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SAAT logoLvl1 Science Forum Foundation SAAT logoDeepOceanOverlay
Bigimag
Construction Cost Credits-icon150,000 · Building modules 250 · Tools 150 · Glass 100 · Steel 100 · Carbon 75
Maintenance Cost Ecobal-icon -60 ·  Balance-icon -1000 · Energy-icon -250
Size 12x14
Hitpoints 4000
Unlock 1250 Geniusses
SAAT logoLvl2 Science Forum Level 2 SAAT logoDeepOceanOverlay
Science forum, phase2.
Construction Cost Tools 300 · Concrete 160
Maintenance Cost Ecobal-icon -100 ·  Balance-icon -1500 · Energy-icon -350
Size 12x14
Hitpoints 5000
Unlock 1250 Geniusses
SAAT logoLvl3 Science Forum Level 3 SAAT logoDeepOceanOverlay
Screenshot0154
Construction Cost Tools 300 · Wood 320
Maintenance Cost Ecobal-icon -140 ·  Balance-icon -2000 · Energy-icon -500
Size 12x14
Hitpoints 6000
Unlock 1250 Geniusses
SAAT logo Science Forum SAAT logoDeepOceanOverlay
Science forum ingame
Construction Cost Tools 300 · Carbon 120
Maintenance Cost Ecobal-icon -50 ·  Balance-icon -2500 · Energy-icon -750
Size 12x14
Hitpoints 8000
Unlock 1250 Geniusses
"Astonishingly complex for a human Construction, and a technologically perfect environment for my AI."
—F.A.T.H.E.R. 2.0 when you finish a Science Forum


The Science Forum is the monument of the Tech faction. Like its Eco and Tycoon counterparts, the Leisure Center and the Corporate Headquarters, the Science Forum will satisfy the need for community of residents even while construction is incomplete. Construction requires a reasonable supply of Tools (every stage), Concrete (first stage), Wood (second stage) and Carbon (final stage). In addition to this it also requires a quite large amount of Credits as well as Power to be maintained after it is completed.

When fully finished, the Science Forum will, unlike the other monuments (which have a limited influence radius), open up all building restrictions on the island. It will also provide for the building-based needs (community, activity, information, and participation) of all residences at the whole island. Note that this does not include the effects of Hospitals, Fire Stations, and Police Stations, and while it does satisfy the information need, it does not confer the bonuses associated with the active channel on the island (to get these bonuses, you must build additional Information Centers).

Not only that, but residents within the area of effect of the Science Forum do not suffer from the dissatisfied population effects as the result of an uprising and will continue as normal even while other services such as hospitals cease to function. This can be quite convenient if a Tycoon player has chosen to power the island with Nuclear Power and so may face occasional, short uprisings amongst the populace from time to time.

Once the Science Forum is constructed the player will begin to receive missions from F.A.T.H.E.R., the S.A.A.T. leader, in addition to the usual citizens or NPCs.

Also note that since the Science Forum doesn't provide delivery units it cannot allow construction of production buildings without depots.

Tip: While it is possible to achieve 1250 Geniuses without building the Tycoon faction some of the building materials for the tech monument (concrete & steel) will have to be obtained by trade.

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