FANDOM


Sand Sand Extractor All logos
SandExtrator
Construction Cost Credits-icon200 · Building modules 2 · Tools 4
Maintenance Cost Ecobal-icon -2 ·  Balance-icon -20 · Energy-icon -2
Size 7x3
Hitpoints 1000
Produces Sand
Unlock 1 Tycoon Employee / 600 Eco Employees

The Sand Extractor harvests the raw material Sand from an island, and uses a river slot. Sand extractors are cheap to build and maintain relative to their production per minute, but the need for a river may force players to expand to another island. Sand is used in the production of Microchips, Glass, and Concrete. One extractor harvests a large amount of Sand per minute as it is able to provide up to 3 production plants with enough raw materials to run at 100% productivity. They are made available at Tier 2 (Employees) and they are present in nearly every game.

Because of their high production per minute, Tycoon players are often left with extra Sand which can be sold to NPCs for some extra income (albeit at a low price) or gain a significant research advantage by over-producing Microchips.

Eco players may find their supplies of Sand strained, since they require it for building materials, to support their lifestyle, and for Tech research. Additionally, Sand Extractors use the same nodes as Grain Mills and River Sewage Treatment Plants. Because of this, available Sand resources may exert an awkward limiting force on Eco population growth without careful planning.

Production Chains Utilizing this BuildingEdit

EcoEdit

Glass Glass
Eco logo
Credits-icon 900  · Balance-icon 100  · Energy-icon -7  · Ecobal-icon -10
Building modules 10 · Tools 13 · Wood 10
Limestone
Limestone Quarry
1 @ 100%
Cflow-D Glass
Glassworks
1 @ 100%
Sand
Sand Extractor
1 @ 33%

  • One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.


Communicator Communicators
Using Chip Factory
Eco logo
Credits-icon 1750  · Balance-icon -95  · Energy-icon -16  · Ecobal-icon -20
Building modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-E Communicator
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.


Service bots Service Bots
Using Chip Factory
Eco logo
Credits-icon 8850  · Balance-icon -725  · Energy-icon -114  · Ecobal-icon -48
Building modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Cflow-A Service bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D Biopolymers
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -108 / -6

TycoonEdit

Concrete Concrete
Tycoon logo
Credits-icon 1650  · Balance-icon -50  · Energy-icon -20  · Ecobal-icon -20
Building modules 19 · Tools 28
Limestone
Limestone Quarry
1 @ 100%
Cflow-D Concrete
Concrete Factory
1 @ 100%
Sand
Sand Extractor
1 @ 33%

TechEdit

High-tech weapons High-Tech Weapons
Using Chip Factory
SAAT logo
Credits-icon 6150  · Balance-icon -140  · Energy-icon -22  · Ecobal-icon -27
Building modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-tech weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



Neuroimplants Icon Neuroimplants
Using Chip Factory
SAAT logoDeepOceanOverlay
Credits-icon 4050  · Balance-icon -170  · Energy-icon -40  · Ecobal-icon -8
Building modules 23 · Tools 30 · Carbon 7
Sponges Icon
Sponge Farm
2 @ 100%
Cflow-B Neuroimplants Icon
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Copper
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34


UpgradesEdit

Most upgrades are Research Projects at the Academy.

Type Quality Icon Name Effect Description Costs

Ark-icon Gold star small Sand extractor itemResource refill Sand grain sorting matrix Resource deposit: -20% Separates different grain sizes efficiently.

Ark-icon Gold star small Sand extractor itemEco cost River water nutrient enrichment Ecobal-icon: -30% Automated water addition and distribution system.

Ark-icon Gold star smallGold star small Sand extractor itemMultiple effects Sediment filtration Ecobal-icon: -40% Resource deposit: -30% Cleans the river bed.

Ark-icon Gold star smallGold star smallGold star small Sand extractor itemMultiple effects Sand filter residue recycling Ecobal-icon: -50% Resource deposit: -40% Not a grain is lost.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.