Sand Extractor
Comments11this wiki
| ||||
| | ||||
| Construction Cost | ||||
| Maintenance Cost | ||||
| Size | 7x3 | |||
| Hitpoints | 1000 | |||
| Produces | | |||
| Unlock | 1 Tycoon Employee / 600 Eco Employees | |||
The Sand Extractor harvests the raw material Sand from an island, and uses a river slot. Sand extractors are cheap to build and mantain relative to their production per minute, but the need for a river may force players to expand to another island. Sand is used in the production of microchips, glass, and concrete. One extractor harvests a large amount of sand per minute as it is able to provide up to 3 production plants with enough raw materials to run at 100% productivity. They are made available at Tier 2 (Employees) and they are present in nearly every game.
Because of their high production per minute, Tycoon players are often left with extra sand which can be sold to NPCs for some extra income (albeit at a low price) or gain a significant research advantage by over-producing microchips.
Eco players may find their supplies of sand strained, since they require it for building materials, to support their lifestyle, and for Tech research. Additionally, sand extractors use the same nodes as Grain Mills and River Sewage Treatment Plants. Because of this, available sand resources may exert an awkard limiting force on Eco population growth without careful planning.
Contents |
Production Chains Utilizing this Building
Edit
Eco
Edit
| |||||||||
| | |||||||||
Limestone Quarry 1 @ 100% | ![]() ![]() ![]() | Glassworks 1 @ 100% | |||||||
Sand Extractor 1 @ 33% | |||||||||
- One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.
| |||||||||
| | |||||||||
Sand Extractor 1 @ 66% | ![]() ![]() ![]() | Chip Factory 2 @ 100% | ![]() ![]() ![]() | Electronics Factory 2 @ 100% | |||||
Copper Mine 1 @ 100% | |||||||||
- Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
- Be aware of the not-100% Sand Extractor.
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
| |||||||||
| | |||||||||
Sand Extractor 1 @ 33% | ![]() ![]() ![]() | Chip Factory 1 @ 100% | ![]() ![]() ![]() | Robot Factory 2 @ 100% | |||||
Copper Mine 1 @ 50% | |||||||||
Corn Farm 4 @ 100% | ![]() ![]() ![]() | Biopolymer Factory 2 @ 100% | |||||||
Aquafarm 2 @ 100% | |||||||||
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Tycoon
Edit
| |||||||||
| | |||||||||
Limestone Quarry 1 @ 100% | ![]() ![]() ![]() | Concrete Factory 1 @ 100% | |||||||
Sand Extractor 1 @ 33% | |||||||||
Tech
Edit
| |||||||||
| | |||||||||
Sand Extractor 1 @ 66% | ![]() ![]() ![]() | Chip Factory 2 @ 100% | ![]() ![]() ![]() | High-Tech Weapons Factory 1 @ 100% | |||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% | ![]() ![]() ![]() | Iron Smelter 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
| |||||||||
| | |||||||||
Sponge Farm 2 @ 100% | ![]() ![]() ![]() | Cybernetic Factory 2 @ 100% | |||||||
| Sand Extractor 1 @ 33% | ![]() ![]() ![]() | Chip Factory 1 @ 100% | |||||||
Copper Mine 1 @ 50% | |||||||||
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Upgrades
Edit
Most upgrades are Research Projects at the Academy.



