Production Chains
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Production Chains are an integral part of Anno 2070, so we here at the Anno 2070 Wiki have created a definitive guide to all of the production chains in the game. Can't remember how many buildings you need for a chain? Look no further.
To add new production chains, or improve the ones here, please consult Template:Chain-ext/doc (new, pretty template, that will mimic the game's product chain structure). There you will find the code you need to create new chains here. (Ensure that you are editing in "Source" mode, and not "Visual" mode, or helpful comments in the templates will be out-of-place.)
See this for an overview of all production chains, all buildings and all needs in Anno 2070 - Deep Ocean by Col.Panda.
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Production Tree
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Added by GiPSyFiSHFile:Anno 2070 Production Chain Overview Created By GiPSyFiSH.pdf: .pdf format.

Added by Kered 14
Added by Mr.PsyGeneral Production Chains
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Fish
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| Fishery 1 @ 100% | |||||
Tools
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Iron Ore Mine 2 @ 100% | ![]() ![]() ![]() | Iron Smelter 2 @ 100% | ![]() ![]() ![]() | Tools Workshop 4 @ 100% | |||||
Coal Mine 1 @ 100% | |||||||||
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Iron Ore Mine 1 @ 100% | ![]() ![]() ![]() | Iron Smelter 1 @ 100% | ![]() ![]() ![]() | Tools Workshop 2 @ 100% | |||||
Rotary Excavator 1 @ 100% | |||||||||
Weapons
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Iron Ore Mine 2 @ 100% | ![]() ![]() ![]() | Iron Smelter 2 @ 100% | ![]() ![]() ![]() | Munitions Factory 2 @ 100% | |||||
Coal Mine 1 @ 100% | |||||||||
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Iron Ore Mine 1 @ 100% | ![]() ![]() ![]() | Iron Smelter 1 @ 100% | ![]() ![]() ![]() | Munitions Factory 1 @ 100% | |||||
Rotary Excavator 1 @ 100% | |||||||||
Eco Faction Production Chains
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Building Modules (Eco)
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Basalt Extraction 1 @ 100% | ![]() ![]() ![]() | Smelter 1 @ 100% | |||||||
- See Tycoon variation of this production chain using Basalt Crusher.
- See Tech variation of this production chain using Underwater Recycling Station.
Tea
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| Tea Plantation 1 @ 100% | |||||
Wood
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Tree Nursery 1 @ 100% | ![]() ![]() ![]() | Sawmill 4 @ 100% | |||||||
Health Food
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Farmhouse 2 @ 100% | ![]() ![]() ![]() | Health Food Factory 1 @ 100% | |||||||
Rice Farm 1 @ 100% | |||||||||
Communicators
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Sand Extractor 1 @ 66% | ![]() ![]() ![]() | Chip Factory 2 @ 100% | ![]() ![]() ![]() | Electronics Factory 2 @ 100% | |||||
Copper Mine 1 @ 100% | |||||||||
- Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
- Be aware of the not-100% Sand Extractor.
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Glass
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Limestone Quarry 1 @ 100% | ![]() ![]() ![]() | Glassworks 1 @ 100% | |||||||
Sand Extractor 1 @ 33% | |||||||||
- One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.
Bio Drinks
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Fruit Plantation 2 @ 100% | ![]() ![]() ![]() | Health Drink Factory 1 @ 100% | |||||||
Dairy Farm 1 @ 100% | |||||||||
- Note that ecological fertility bonus affects only Fruit production and not Milk production, leading to lop-sided outcomes in places of high or low eco bonuses.
Pasta Dishes
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Grain Farm 3 @ 100% | ![]() ![]() ![]() | Flour Mill 1 @ 100% | ![]() ![]() ![]() | Pasta Production 2 @ 100% | |||||
Farmhouse 2 @ 100% | |||||||||
3D Projectors
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Manganese Excavation Robot 1 @ 100% | ![]() ![]() ![]() | Rare-Earth Borer 2 @ 100% | ![]() ![]() ![]() | Projector Plant 2 @ 89% | |||||
Diamond Harvesting Station 1 @ 100% | |||||||||
- In order to get 100% productivity for all steps, you would need a 16:9 ratio. That is: 16 Projector Plants, 18 Rare-Earth Borers, 9 Manganese Excavation Robots and 9 Diamond Harvesting Stations all at 100%.
- The total energy consumption is split between land and seafloor: -50 / -32
Service Bots
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Sand Extractor 1 @ 33% | ![]() ![]() ![]() | Chip Factory 1 @ 100% | ![]() ![]() ![]() | Robot Factory 2 @ 100% | |||||
Copper Mine 1 @ 50% | |||||||||
Corn Farm 4 @ 100% | ![]() ![]() ![]() | Biopolymer Factory 2 @ 100% | |||||||
Aquafarm 2 @ 100% | |||||||||
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Tycoon Faction Production Chains
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Building Modules (Tycoon)
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Basalt Crusher 1 @ 100% | ![]() ![]() ![]() | Smelter 1 @ 100% | |||||||
- See Eco variation of this production chain using Basalt Extraction.
- See Tech variation of this production chain using Underwater Recycling Station.
Coal Power
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Rotary Excavator 1 @ 100% | ![]() ![]() ![]() | Coal Power Station 1 @ 100% | |||||||
- Instead of the Rotary Excavator, you are also able to use a Coal Mine running at 50% capacity.
Liquor
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| Distillery 1 @ 100% | |||||
Concrete
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Limestone Quarry 1 @ 100% | ![]() ![]() ![]() | Concrete Factory 1 @ 100% | |||||||
Sand Extractor 1 @ 33% | |||||||||
Convenience Food
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Meat Factory 2 @ 100% | ![]() ![]() ![]() | Food Supply Factory 1 @ 100% | |||||||
Flavor Lab 1 @ 100% | |||||||||
Plastics
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Oil Driller 3 @ 100% | ![]() ![]() ![]() | Oil Refinery 1 @ 100% | ![]() ![]() ![]() | Plastics Factory 1 @ 100% | |||||
- See Tech variation of this production chain using Oil Rig.
Steel
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Iron Ore Mine 2 @ 100% | ![]() ![]() ![]() | Iron Smelter 2 @ 100% | ![]() ![]() ![]() | Steelworks 1 @ 100% | |||||
Rotary Excavator 2 @ 100% | |||||||||
Instead of the 2 Rotary Excavator, you can also use a Coal Mine running at 100% capacity.
Luxury Meal
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Lobster Farm 1 @ 100% | ![]() ![]() ![]() | Gourmet Factory 2 @ 100% | |||||||
Truffle Farm 4 @ 100% | |||||||||
Nuclear Power
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Uranium Mine 1 @ 100% | ![]() ![]() ![]() | Fuel Element Factory 1 @ 100% | ![]() ![]() ![]() | Nuclear Power Plant 1 @ 100% | |||||
Champagne
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Vineyard 2 @ 100% | ![]() ![]() ![]() | Champagne Cellar 1 @ 100% | |||||||
Sugar Beet Plantation 1 @ 100% | |||||||||
Heavy Weapons
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Uranium Mine 2 @ 100% | ![]() ![]() ![]() | Explosives Factory 1 @ 100% | ![]() ![]() ![]() | Arsenal 1 @ 100% | |||||
Iron Ore Mine 2 @ 100% | ![]() ![]() ![]() | Iron Smelter 2 @ 100% | |||||||
Rotary Excavator 2 @ 100% | |||||||||
- Instead of the 2
Rotary Excavator, you can also use a Coal Mine running at 100% capacity.
Jewelry
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Rotary Excavator 1 @ 100% | ![]() ![]() ![]() | Gold Smeltery 1 @ 100% | ![]() ![]() ![]() | Jewelry Manufactory 1 @ 100% | |||||
Gold Refinery 1 @ 100% | |||||||||
Diamond Harvesting Station 1 @ 100% | |||||||||
- Instead of the Rotary Excavator, you are also able to use a Coal Mine running at 50% capacity.
- The total energy consumption is split between land and seafloor: -16 / -10
Pharmaceuticals
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Fat Factory 12 @ 100% | ![]() ![]() ![]() | Chemical Plant 4 @ 100% | ![]() ![]() ![]() | Healthcare Office 4 @ 100% | |||||
Aquafarm 4 @ 100% | |||||||||
Manganese Excavation Robot 3 @ 100% | ![]() ![]() ![]() | Rare-Earth Borer 6 @ 100% | |||||||
- The total energy consumption is split between land and seafloor: -120 / -78.
Tech Faction Production Chains
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Functional Food
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Aquafarm 1 @ 100% | ![]() ![]() ![]() | Functional Food Factory 1 @ 100% | |||||||
Functional Drinks
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Sugar Beet Plantation 1 @ 100% | ![]() ![]() ![]() | Energy Drink Factory 1 @ 100% | |||||||
Coffee Plantation 1 @ 100% | |||||||||
Immunity Drugs
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Gen Farming Laboratory 2 @ 100% | ![]() ![]() ![]() | Immunity Drug Manufactures 2 @ 100% | |||||||
Coral Breeder 1 @ 100% | |||||||||
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Neuroimplants
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Sponge Farm 2 @ 100% | ![]() ![]() ![]() | Cybernetic Factory 2 @ 100% | |||||||
| Sand Extractor 1 @ 33% | ![]() ![]() ![]() | Chip Factory 1 @ 100% | |||||||
Copper Mine 1 @ 50% | |||||||||
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Laboratory Instruments
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Iron Ore Mine 1 @ 100% | ![]() ![]() ![]() | Iron Smelter 1 @ 100% | ![]() ![]() ![]() | Laboratory Outfitter 1 @ 100% | |||||
Coal Mine 1 @ 50% | |||||||||
Metal Converter 1 @ 100% | |||||||||
Bionic Suits
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Metal Converter 1 @ 100% | ![]() ![]() ![]() | Hydraulic Plant 1 @ 100% | ![]() ![]() ![]() | Bionics Factory 1 @ 100% | |||||
Oxidation Facility 1 @ 100% | |||||||||
Corn Farm 2 @ 100% | ![]() ![]() ![]() | Biopolymer Factory 1 @ 100% | |||||||
Aquafarm 1 @ 100% | |||||||||
- The Electrolyte Cells made by the Oxidation Facility, are made by 2 products (Lithium and Omega Acids). See below.
Electrolyte Cells
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Lithium Production Facility 2 @ 100% | ![]() ![]() ![]() | Oxidation Facility 1 @ 100% | |||||||
Fat Factory 2 @ 100% | |||||||||
- This a part of the Bionic Suits production chain.
- Note that costs of the Oxidation Facility are counted 2 times.
Carbon
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Oil Rig 1 @ 100% | ![]() ![]() ![]() | Oil Refinery 1 @ 100% | ![]() ![]() ![]() | Carbon Factory 1 @ 100% | |||||
Coal Mine 1 @ 50% | |||||||||
- See Tycoon variation of this production chain using 3x Oil Driller.
Kerosene
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Oil Rig 1 @ 100% | ![]() ![]() ![]() | Oil Refinery 1 @ 100% | ![]() ![]() ![]() | Fuel Factory 1 @ 100% | |||||
- 3 Oil Drillers can be used instead of a Oil rig.
High-Tech Weapons
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Sand Extractor 1 @ 66% | ![]() ![]() ![]() | Chip Factory 2 @ 100% | ![]() ![]() ![]() | High-Tech Weapons Factory 1 @ 100% | |||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% | ![]() ![]() ![]() | Iron Smelter 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Building Modules (Tech)
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| Underwater Recycling Station 1 @ 100% | |||||
- See Eco variation of this production chain using Basalt Extraction.
- See Tycoon variation of this production chain using Basalt Crusher.
Comparing Production Ratios
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Coal Mine vs. Rotary Excavator
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| Rotary Excavator 2 @ 100% | = | Coal Mine 1 @ 100% | |||
The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.
Oil Rig vs. Oil Driller
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| Oil Driller 3 @ 100% | = | Oil Rig 1 @ 100% | |||
- An Oil Rig is three times as productive as an Oil Driller.
- The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.
Metal Converters
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| Iron Ore Mine 3 @ 100% | = | Metal Converter 2 @ 100% | |||
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| Copper Mine 1 @ 100% | = | Metal Converter 1 @ 100% | |||
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| Gold Refinery 1 @ 100% | = | Metal Converter 1 @ 89% | |||
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| Uranium Mine 2 @ 100% | = | Metal Converter 1 @ 100% | |||
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| Metal Converter 1 @ 100% | |||||
Smelter vs Underwater Recycling Station
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| Smelter 2 @ 100% | = | Underwater Recycling Station 1 @ 100% | |||
Chip Factory vs Electronics Recycler
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| Chip Factory 3 @ 100% | = | Electronics Recycler 2 @ 100% | |||




