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Production Chains

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Production Chains are an integral part of Anno 2070, so we here at the Anno 2070 Wiki have created a definitive guide to all of the production chains in the game. Can't remember how many buildings you need for a chain? Look no further.

To add new production chains, or improve the ones here, please consult Template:Chain-ext/doc (new, pretty template, that will mimic the game's product chain structure). There you will find the code you need to create new chains here. (Ensure that you are editing in "Source" mode, and not "Visual" mode, or helpful comments in the templates will be out-of-place.)

See this for an overview of all production chains, all buildings and all needs in Anno 2070 - Deep Ocean by Col.Panda.

Contents

Production TreeEdit

Anno 2070 Production Chain Overview Created By GiPSyFiSH
GiPSyFiSHAdded by GiPSyFiSH

File:Anno 2070 Production Chain Overview Created By GiPSyFiSH.pdf: .pdf format.

Production Tree
Click on the image to enlarge it.
Kered 14Added by Kered 14
Production-Chains-ANNO2070
Production Chains
Mr.PsyAdded by Mr.Psy

General Production ChainsEdit

FishEdit

Fish Fish All logos
Credits-icon 125  · Balance-icon -5  · Energy-icon -1  · Ecobal-icon -
Building modules 1 · Tools 2
Fish
Fishery
1 @ 100%


Tools Edit


ToolsEco-overlay Tools
Eco Version
Eco Tyco logos
Credits-icon 2600  · Balance-icon -95  · Energy-icon -12  · Ecobal-icon -15
Building modules 18 · Tools 30
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Tools
Tools Workshop
4 @ 100%
Coal
Coal Mine
1 @ 100%


ToolsTyco-overlay Tools
Tycoon Version
Eco Tyco logos
Credits-icon 2050  · Balance-icon -55  · Energy-icon -10  · Ecobal-icon -18
Building modules 9 · Tools 17
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-E Tools
Tools Workshop
2 @ 100%
CoalResource refill
Rotary Excavator
1 @ 100%


Weapons Edit


WeaponsEco-overlay Weapons
Eco Version
Eco Tyco logos
Credits-icon 2600  · Balance-icon -115  · Energy-icon -10  · Ecobal-icon -11
Building modules 14 · Tools 24
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Weapons
Munitions Factory
2 @ 100%
Coal
Coal Mine
1 @ 100%


WeaponsTyco-overlay Weapons
Tycoon Version
Eco Tyco logos
Credits-icon 2050  · Balance-icon -60  · Energy-icon -16  · Ecobal-icon -14
Building modules 9 · Tools 17
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-E Weapons
Munitions Factory
1 @ 100%
CoalResource refill
Rotary Excavator
1 @ 100%


Eco Faction Production ChainsEdit

Building Modules (Eco)Edit


Building modules Building Modules
Basalt Extraction
Eco logo
Credits-icon 150  · Balance-icon -10  · Energy-icon -2  · Ecobal-icon -
Tools 3
Granules
Basalt Extraction
1 @ 100%
Cflow-E Building modules
Smelter
1 @ 100%


TeaEdit

Tea Tea Eco logo
Credits-icon 100  · Balance-icon -10  · Energy-icon -1  · Building modules 2 · Tools 1
Tea
Tea Plantation
1 @ 100%

WoodEdit


Wood Wood
Based on 4 sawmills
Eco logo
Credits-icon 1850  · Balance-icon -30  · Energy-icon -10  · Ecobal-icon -12
Building modules 5 · Tools 12
Nursery-icon
Tree Nursery
1 @ 100%
Cflow-E Wood
Sawmill
4 @ 100%


Health FoodEdit


Health food Health Food
Eco logo
Credits-icon 950  · Balance-icon -30  · Energy-icon -4  · Ecobal-icon -5
Building modules 5 · Tools 7 · Wood 12
Vegetables
Farmhouse
2 @ 100%
Cflow-D Health food
Health Food Factory
1 @ 100%
Rice
Rice Farm
1 @ 100%

CommunicatorsEdit


Communicator Communicators
Eco logo
Credits-icon 1750  · Balance-icon -95  · Energy-icon -16  · Ecobal-icon -20
Building modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-E Communicator
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.
  • Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.


GlassEdit


Glass Glass
Eco logo
Credits-icon 900  · Balance-icon 100  · Energy-icon -7  · Ecobal-icon -10
Building modules 10 · Tools 13 · Wood 10
Limestone
Limestone Quarry
1 @ 100%
Cflow-D Glass
Glassworks
1 @ 100%
Sand
Sand Extractor
1 @ 33%

  • One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.


Bio DrinksEdit


Bio drinks Bio Drinks
Eco logo
Credits-icon 1500  · Balance-icon -80  · Energy-icon -6  · Ecobal-icon -10
Building modules 6 · Tools 16 · Wood 22 · Glass 18
Fruits
Fruit Plantation
2 @ 100%
Cflow-D Bio drinks
Health Drink Factory
1 @ 100%
Milk
Dairy Farm
1 @ 100%

  • Note that ecological fertility bonus affects only Fruit production and not Milk production, leading to lop-sided outcomes in places of high or low eco bonuses.


Pasta DishesEdit


Pasta dishes Pasta Dishes
Eco logo
Credits-icon 1550  · Balance-icon -120  · Energy-icon -14  · Ecobal-icon -31
Building modules 24 · Tools 33 · Wood 25 · Glass 38
Durum wheat
Grain Farm
3 @ 100%
Cflow-E Pasta
Flour Mill
1 @ 100%
Cflow-D Pasta dishes
Pasta Production
2 @ 100%
Vegetables
Farmhouse
2 @ 100%


3D ProjectorsEdit


3D Projector 3D Projector
Eco logo
Credits-icon 7400  · Balance-icon -320  · Energy-icon -82  · Ecobal-icon -24
Building modules 78 · Tools 62 · Wood 24 · Glass 16
Manganese nodules
Manganese Excavation Robot
1 @ 100%
Cflow-E Rare-earth elements
Rare-Earth Borer
2 @ 100%
Cflow-D 3D Projector
Projector Plant
2 @ 89%
Diamonds
Diamond Harvesting Station
1 @ 100%


Service BotsEdit


Service bots Service Bots
Eco logo
Credits-icon 8850  · Balance-icon -725  · Energy-icon -114  · Ecobal-icon -48
Building modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Cflow-A Service bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D Biopolymers
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.


Tycoon Faction Production ChainsEdit

Building Modules (Tycoon)Edit


Building modules Building Modules
Basalt Extraction
Tycoon logo
Credits-icon 100  · Balance-icon -10  · Energy-icon -3  · Ecobal-icon -4
Tools 3
Granules
Basalt Crusher
1 @ 100%
Cflow-E Building modules
Smelter
1 @ 100%


Coal PowerEdit


Energy-icon Power
Coal Power Station
Tycoon logo
Credits-icon 400  · Balance-icon -20  · Energy-icon 60  · Ecobal-icon -20
Building modules 2 · Tools 7
CoalResource refill
Rotary Excavator
1 @ 100%
Cflow-E Coal-power-stn-iconEnergy cost
Coal Power Station
1 @ 100%


LiquorEdit

Liquor Liquor Tycoon logo
Credits-icon 50  · Balance-icon -5  · Energy-icon -1  · Ecobal-icon -2
Building modules 2 · Tools 1
Liquor
Distillery
1 @ 100%


ConcreteEdit


Concrete Concrete
Tycoon logo
Credits-icon 1650  · Balance-icon -50  · Energy-icon -20  · Ecobal-icon -20
Building modules 19 · Tools 28
Limestone
Limestone Quarry
1 @ 100%
Cflow-D Concrete
Concrete Factory
1 @ 100%
Sand
Sand Extractor
1 @ 33%


Convenience FoodEdit


Convenience Food Convenience Food
Tycoon logo
Credits-icon 550  · Balance-icon -35  · Energy-icon -10  · Ecobal-icon -11
Building modules 6 · Tools 11 · Concrete 18
Meat
Meat Factory
2 @ 100%
Cflow-D Convenience Food
Food Supply Factory
1 @ 100%
Super flavor
Flavor Lab
1 @ 100%


PlasticsEdit


PlasticsResource refill Plastics
Oil Driller
Tycoon logo
Credits-icon 1050  · Balance-icon -75  · Energy-icon -16  · Ecobal-icon -17
Building modules 7 · Tools 12 · Concrete 16
Crude oilResource refill
Oil Driller
3 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Plastics
Plastics Factory
1 @ 100%


SteelEdit


Steel Steel
Tycoon logo
Credits-icon 2500  · Balance-icon -80  · Energy-icon -14  · Ecobal-icon -26
Building modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Steel
Steelworks
1 @ 100%
CoalResource refill
Rotary Excavator
2 @ 100%

Instead of the 2 Rotary Excavator, you can also use a Coal Mine running at 100% capacity.


Luxury MealEdit


Luxury meal Luxury Meals
Tycoon logo
Credits-icon 1900  · Balance-icon -150  · Energy-icon -27  · Ecobal-icon -19
Building modules 21 · Tools 23 · Concrete 58 · Steel 28
Lobster
Lobster Farm
1 @ 100%
Cflow-D Luxury meal
Gourmet Factory
2 @ 100%
Truffle
Truffle Farm
4 @ 100%


Nuclear PowerEdit


Energy-icon Power
Nuclear Power Plant
Tycoon logo
Credits-icon 4600  · Balance-icon -210  · Energy-icon 492  · Ecobal-icon -22
Building modules 22 · Tools 24 · Concrete 42 · Steel 46
Uranium
Uranium Mine
1 @ 100%
Cflow-E Fuel rods
Fuel Element Factory
1 @ 100%
Cflow-E Nuclear-power-iconEnergy cost
Nuclear Power Plant
1 @ 100%


ChampagneEdit


Champagne Champagne
Tycoon logo
Credits-icon 1300  · Balance-icon -90  · Energy-icon -15  · Ecobal-icon -10
Building modules 14 · Tools 24 · Concrete 26 · Steel 21
Grapes
Vineyard
2 @ 100%
Cflow-D Champagne
Champagne Cellar
1 @ 100%
Sugar
Sugar Beet Plantation
1 @ 100%


Heavy WeaponsEdit


Heavy weapons Heavy Weapons
Tycoon logo
Credits-icon 5300  · Balance-icon -280  · Energy-icon -23  · Ecobal-icon -41
Building modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E Explosives
Explosives Factory
1 @ 100%
Cflow-B Heavy weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
CoalResource refill
Rotary Excavator
2 @ 100%

  • Instead of the 2 

Rotary Excavator, you can also use a Coal Mine running at 100% capacity.

JewelryEdit


Jewelery Jewelry
Tycoon logo
Credits-icon 3550  · Balance-icon -170  · Energy-icon -26  · Ecobal-icon -21
Building modules 45 · Tools 41 · Concrete 33 · Steel 22
CoalResource refill
Rotary Excavator
1 @ 100%
Cflow-D Gold
Gold Smeltery
1 @ 100%
Cflow-C Jewelery
Jewelry Manufactory
1 @ 100%
Gold nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • Instead of the Rotary Excavator, you are also able to use a Coal Mine running at 50% capacity.
  • The total energy consumption is split between land and seafloor: -16 / -10


PharmaceuticalsEdit


Pharmaceuticals Pharmaceuticals
Tycoon logo
Credits-icon 20800  · Balance-icon -1180  · Energy-icon -198  · Ecobal-icon -112
Building modules 258 · Tools 330 · Concrete 324 · Steel 308
Omega acids
Fat Factory
12 @ 100%
Cflow-D Secret ingredients
Chemical Plant
4 @ 100%
Cflow-C Pharmaceuticals
Healthcare Office
4 @ 100%
Algae
Aquafarm
4 @ 100%
Manganese nodules
Manganese Excavation Robot
3 @ 100%
Cflow-E Rare-earth elements
Rare-Earth Borer
6 @ 100%

  • The total energy consumption is split between land and seafloor: -120 / -78.


Tech Faction Production ChainsEdit

Functional FoodEdit


Functional food Functional Food
SAAT logo
Credits-icon 1100  · Balance-icon -80  · Energy-icon -9  · Ecobal-icon -
Building modules 14 · Tools 6
Algae
Aquafarm
1 @ 100%
Cflow-E Functional food
Functional Food Factory
1 @ 100%


Functional DrinksEdit


Functional drinks Functional Drinks
SAAT logo
Credits-icon 1500  · Balance-icon -130  · Energy-icon -12  · Ecobal-icon -9
Building modules 21 · Tools 18 · Carbon 11
Sugar
Sugar Beet Plantation
1 @ 100%
Cflow-D Functional drinks
Energy Drink Factory
1 @ 100%
Caffeine
Coffee Plantation
1 @ 100%


Immunity DrugsEdit


Immunity Drugs icon Immunity Drugs
SAAT logo
Credits-icon 3300  · Balance-icon -220  · Energy-icon -50  · Ecobal-icon -12
Building modules 36 · Tools 17 · Carbon 13
Gen Farming Laboratory icon
Gen Farming Laboratory
2 @ 100%
Cflow-D Immunity Drugs icon
Immunity Drug Manufactures
2 @ 100%
Coral Icon
Coral Breeder
1 @ 100%

.


NeuroimplantsEdit


Neuroimplants Icon Neuroimplants
SAAT logo
Credits-icon 4050  · Balance-icon -170  · Energy-icon -40  · Ecobal-icon -12
Building modules 23 · Tools 30 · Carbon 7
Sponges Icon
Sponge Farm
2 @ 100%
Cflow-B Neuroimplants Icon
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Copper
Copper Mine
1 @ 50%


Laboratory InstrumentsEdit


Laboratory Instruments Icon Laboratory Instruments
SAAT logo
Credits-icon 5100  · Balance-icon -195  · Energy-icon -61  · Ecobal-icon -7
Building modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-C Laboratory Instruments Icon
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum BS icon
Metal Converter
1 @ 100%


Bionic SuitsEdit


Bionic Suits Icon Bionic Suits
SAAT logo
Credits-icon 10500  · Balance-icon -470  · Energy-icon -131  · Ecobal-icon -37
Building modules 115 · Tools 85 · Wood 28 · Glass 20 · Carbon 29
Platinum BS icon
Metal Converter
1 @ 100%
Cflow-D Exoskeletons Icon
Hydraulic Plant
1 @ 100%
Cflow-A Bionic Suits Icon
Bionics Factory
1 @ 100%
Oxidation Facility icon
Oxidation Facility
1 @ 100%
Corn
Corn Farm
2 @ 100%
Cflow-D Biopolymers
Biopolymer Factory
1 @ 100%
Algae
Aquafarm
1 @ 100%


Electrolyte CellsEdit


Bionic Suits IconLvl2 The second part of the Bionic Suits Production Chain
SAAT logo
Credits-icon 3000  · Balance-icon -120  · Energy-icon -41  · Ecobal-icon -8
Building modules 26 · Tools 26 · Concrete 24 · Steel 28 · Carbon 26
Lithium icon
Lithium Production Facility
2 @ 100%
Cflow-D Oxidation Facility icon
Oxidation Facility
1 @ 100%
Omega acids
Fat Factory
2 @ 100%

  • This a part of the Bionic Suits production chain.
  • Note that costs of the Oxidation Facility are counted 2 times.


CarbonEdit


Carbon Carbon
SAAT logo
Credits-icon 10400  · Balance-icon -120  · Energy-icon -58  · Ecobal-icon -22
Building modules 30 · Tools 48
Crude oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%


KeroseneEdit


Kerosene Kerosene
SAAT logo
Credits-icon 3900  · Balance-icon -105  · Energy-icon -28  · Ecobal-icon -10
Building modules 32 · Tools 26 · Carbon 10
Crude oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Kerosene
Fuel Factory
1 @ 100%

  • 3 Oil Drillers can be used instead of a Oil rig.


High-Tech WeaponsEdit


High-tech weapons High-Tech Weapons
SAAT logo
Credits-icon 6150  · Balance-icon -140  · Energy-icon -22  · Ecobal-icon -27
Building modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-tech weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%

  • Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.


Building Modules (Tech)Edit

Building modulesSAAT-overlay Building Modules SAAT logo
Credits-icon 1,000  · Balance-icon -60  · Energy-icon -4  · Ecobal-icon -
Tools 6 · Carbon 8
Building modules
Underwater Recycling Station
1 @ 100%


Comparing Production RatiosEdit

Coal Mine vs. Rotary ExcavatorEdit

Coal
CoalResource refill
Rotary Excavator
2 @ 100%
= Coal
Coal Mine
1 @ 100%

The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.

Oil Rig vs. Oil DrillerEdit

Crude Oil
Crude oilResource refill
Oil Driller
3 @ 100%
= Crude oil
Oil Rig
1 @ 100%
  • An Oil Rig is three times as productive as an Oil Driller.
  • The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.

Metal ConvertersEdit

Using a Metal Converter allows unlimited exploitation of a particular metal resource from an inactive Black Smoker. These converters follow the ratios below with respect to their on-land counterparts.
Iron Ore
Iron Ore
Iron Ore Mine
3 @ 100%
= Metal-converter-icon
Metal Converter
2 @ 100%
Copper
Copper
Copper Mine
1 @ 100%
= Metal-converter-icon
Metal Converter
1 @ 100%
Gold
Gold nuggets
Gold Refinery
1 @ 100%
= Metal-converter-icon
Metal Converter
1 @ 89%
Uranium
Uranium
Uranium Mine
2 @ 100%
= Metal-converter-icon
Metal Converter
1 @ 100%
Platinum
Metal-converter-icon
Metal Converter
1 @ 100%

Smelter vs Underwater Recycling StationEdit

Building Modules
Building modules
Smelter
2 @ 100%
= Building modulesSAAT-overlay
Underwater Recycling Station
1 @ 100%

Chip Factory vs Electronics RecyclerEdit

Microchips
Microchips
Chip Factory
3 @ 100%
= MicrochipsSAAT-overlay
Electronics Recycler
2 @ 100%

Start a Discussion Discussions about Production Chains

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