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Population

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Population
RayoOyarAdded by RayoOyar

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IntroductionEdit

Eco-ctr-icon Tyco-ctr-icon Tech-ctr-icon

Population is a measure of how many people live in your current game. Your Global Population worldwide is shown when you mouseover the Population-icon in the upper-left corner of the screen.

See the following example, showing all Residences levels' population totals plus current and total military size:

Global population

Population is also broken down per-island. Clicking on a City Center brings up the info panel. This displays global Tax income on the first line, and island-wide information from the second line and down: the number of Residence buildings, the population size, and broken down by population level the number of current and total number of inhabitants.

Note: Whenever Ascension Rights are automatic and every condition to advance is met, the small up-arrows next to the appropriate Residence types as well as the small white numbers indicating the amount of buildings ready to be upgraded may be clicked to manually advance buildings to the next level.

See the following example of the info panel for an Eco island:

Population island

Population warehouse
The same information regarding island-wide population can be found on the Warehouse panel in the upper-right corner.

There are no civilization levels in Anno 2070, but each population level allows for expanded construction of buildings like in Anno 1404.

The inhabitants which belong to each 1st level of population live in 3x3 house type buildings:

Note: The foundation of Monuments satisfy the Need for Community, and a completed Monument satisfies additinally the Need for Activity, Information and Participation within it's full influence area.

There are a total of 11 population groups in Anno 2070: 4 for Eco , 4 for Tycoon and 3 for Tech:

Population GroupsEdit

There are three playable factions in Anno 2070. They all have their own citizens.

EcosEdit

See also: Eco

Eco Workers

Eco workers
DGSAdded by DGS
Housing: Eco Worker Barracks

Maximum inhabitants: 8

Needs:

Eco Employees

Eco employees
DGSAdded by DGS

Housing: Eco Employee House

Maximum inhabitants: 15

Needs:


Eco Engineers

Eco engineers
DGSAdded by DGS

Housing: Eco Engineer Apartment

Maximum inhabitants: 25

Needs:


Eco Executives

Eco executives
DGSAdded by DGS

Housing: Eco Executive Mansion

Maximum inhabitants: 40

Needs:


TycoonsEdit

See also: Tycoon


Tycoon Workers

Tycoon workers
DGSAdded by DGS
Housing: Tycoon Worker Barracks

Maximum inhabitants: 8

Needs:


Tycoon Employees

Tycoon employees
DGSAdded by DGS

Housing: Tycoon Employee House

Maximum inhabitants: 15

Needs:


Tycoon Engineers

Tycoon engineers
DGSAdded by DGS

Housing: Tycoon Engineer Apartments

Maximum inhabitants: 25

Needs:


Tycoon Executives
Tycoon executives
DGSAdded by DGS

Housing: Tycoon Executive Mansion

Maximum inhabitants: 40

Needs:


TechsEdit

See also: Tech

Lab Assistants

Tech assistants
DGSAdded by DGS

Housing: Assistants' Domicile

Maximum inhabitants: 5

Needs:


Researchers

Tech researchers
DGSAdded by DGS

Housing: Researchers' Apartments

Maximum inhabitants: 30

Needs:


Geniuses

Genius
RobCoInd55Added by RobCoInd55
Add-On icon
Deep Ocean Expansion Required!
You require the Deep Ocean expansion to unlock this content.

Housing: Geniuses' Residences

Maximum inhabitants: 50

Needs:

AdvancementEdit

In order to grow your Cities, you want to ascend as many citizens to higher levels as possible. Like Anno 1404, your total number of population is restricted to a certain % of each population group. For Ecos and Tycoons:

  • 80% of your level 1 citizens can advance to level 2
  • 60% of your level 2 citizens can advance to level 3
  • 40% of your level 3 citizens can advance to level 4

For Techs:

  • 60% of your level 1 citizens can advance to level 2
  • 30% of your level 2 citizens can advance to level 3

The following criteria must be met in order to advance a house to the next level of population:

  • Taxation at euphoric (lowest) level
  • Occupancy is at full number of inhabitants
  • All of the residence's Needs satisfied and in the green.
  • Island-wide population allowing room for advancement (see above)
  • Upgrade materials available

Required materials per each Faction and population group are as follows:

Construction Costs Level 1 > 2 Level 2 > 3 Level 3 > 4
Eco 2t Building Modules 1t Tools

2t Building Modules
2t Tools
3t Wood

1t Building Modules
3t Tools
3t Wood
4t Glass

Tycoon 2t Building Modules 1t Tools

2t Building Modules
2t Tools
3t Concrete

1t Building Modules
3t Tools
3t Concrete
4t Steel

Tech

3t Building Modules
2t Tools

1/5t Building Modules*
4/4t Tools*
4/3t Carbon*

6t Tools
2t Carbon
n/a

* Normal game / Deep Ocean expansion

When a house is ready to advance a blue icon is displayed over their info panel when you click the Residence. Manual upgrading is only possible if Ascension Rights are also set to manual, otherwise houses will upgrade at a natural pace.

Advancement

For more information on upgrading your population groups, see Ascension Rights.

Why won't the city advance to the next level?Edit

Common reasons the population does not advance is that the population does not have all their Needs satisfied, the population is being taxed too high, or there is not the correct proportion of each class.

The number of your level 1 citizens limits how many level 2 citizens you can have and so on. If you have met every required condition for advancement but your houses still don't advance, try building more level 1 houses in order to increase your limit on the higher population groups.

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