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Bonus Missions icon New development Hard
Newdevmiss
Thanks to your active support, the inventor Josh Steen has regained his memories of the technology behind the former. He immediately begins to develop a new prototype, but progress comes to an abrupt stop when it becomes clear that many of the required construction materials cannot be imported.
Objectives Deliver the required materials to Josh
Protect him from further attacks
Focus Quests
NPCs Rufus Thorne, Yana Rodriguez, Josh Steen, Hector
Multiplayer not available


New development is the second and final mission of The Development package. In this mission, you assist Josh Steen in the construction of the first Eden Former.

Difficulty: Hard

Main Objective[]

Main Objective MAIN OBJECTIVE
New development
  • ▶ Support Josh Steen in the construction of a new prototype Eden former and protect him from further attack.

Josh Steen icon "If we're not interrupted by any further attacks, building the new former shouldn't be a problem."

  • Reward:
  • Challenge Achievement Achievement: "Best friends forever"
  • Title icon Title: "Shaman"


No time limits are imposed for any of the associated quests.

Primary Quests[]

Former logo icon Material procurement
  • ▶ Deliver the requested Goods to Josh's Ark:
    • Wood 40t Wood
    • Concrete 40t Concrete
  • ▶ Deliver the requested Goods to Josh's Ark:
    • Glass 40t Glass
    • Steel 40t Steel
  • ▶ Deliver the requested Goods to Josh's Ark:
    • Omega acids 20t Omega acids
    • Biopolymers 20t Biopolymers

Josh Steen icon "Thanks to my modular design, each stage of construction requires only a few specific materials."

  • Reward:
  • Eco Employee 1 Bio Technicians


Note: The requested materials cannot be bought from NPCs directly, but they can still be purchased via Warehouse buy orders, once the prerequisite population requirements are met which unlock that trade.

Former logo icon The great leap forward
  • ▶ Settle the Island marked and bring the following persons to the Warehouse there:
    • Eco Employee Bio Technicians 0/1

Josh Steen icon "Great! We can finally fire up the former! Hey, world, watch this! A new age is dawning!"


Note: The Bio Technician must be manually activated on the Island after building the Warehouse.

Secondary Quests[]

Each quest in the following chain will only become available once you have met the preceding Primary Quest requirements and delivered the corresponding Goods to Josh Steen's Ark.

Delivery DELIVERY
Assistance
  • ▶ Deliver the requested Goods to Yana's Ark:
    • Granules 20t Granules

Yana Rodriguez icon "The Initiative will do everything it can to support construction of the former!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Wood 40t Wood
  • Diplomacy icon 10 Influence
  • ▶ Mr. Thorne is also interested in the Goods and asks you to deliver them there instead.

Rufus Thorne icon "This invention is of no interest to us. So if you need building materials, I'm sure we can work something out!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Concrete 40t Concrete
  • Diplomacy icon 10 Influence


Delivery DELIVERY
Step two
  • ▶ Deliver the requested Goods to Yana's Ark:
    • Iron 30t Iron

Yana Rodriguez icon "Of course we can help you with this phase of construction, too! It's all for a good cause!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Glass 40t Glass
  • Diplomacy icon 10 Influence
  • ▶ Mr. Thorne is also interested in the Goods and asks you to deliver them there instead.

Rufus Thorne icon "If you ask me, there will never be a market for these formers... Not with the amount of material they require!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Steel 40t Steel
  • Diplomacy icon 10 Influence


Delivery DELIVERY
Raw material intensive
  • ▶ Deliver the requested Goods to Yana's Ark:
    • Generator icon 1 Generator

Yana Rodriguez icon "The amount of building materials that thing requires... Hopefully the results will pay off!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Biopolymers 20t Biopolymers
  • Diplomacy icon 10 Influence
  • ▶ Mr. Thorne is also interested in the Goods and asks you to deliver them there instead.

Rufus Thorne icon "Ha! The Initiative will lose their shirts if you don't get a grip on those materials requirements!"

  • Reward:
  • Licenses-icon 250 Licenses
  • Omega acids 20t Omega acids
  • Diplomacy icon 10 Influence

Supplementary Quests[]

The following quest is made available (spawning the associated fleets) after advancing to the Employee class:

Eden Initiative icon On guard
  • ▶ Destroy the enemy Fleet marked on the Minimap. Ship fleet.
  • ▶ Recover and bring the Proof to Yana's Ark.
  • ▶ Destroy the enemy Fleet marked on the Minimap. Ship fleet.
  • ▶ Recover and bring the Proof to Yana's Ark.
  • ▶ Destroy the enemy Fleet marked on the Minimap. Ship fleet.
  • ▶ Recover and bring the Proof to Yana's Ark.

Yana Rodriguez icon "Josh's invention is becoming more and more of a political issue! The first sharks are beginning to circle..."


Walkthrough[]

Global Trust (Tycoons)[]

"Climate Change? This concept sounds like it could be very bad for business." - Rufus Thorne

  • Main Island (North East of Ark): This Island should be requisitioned to fulfill the basic needs of your settlement; including Tools, Concrete, Convenience Food and Luxury Meals production.
  • Vegetable/Champagne Island (South West): This Island produces all necessary agricultural Goods and should be settled second, beginning Convenience Food production immediately.
  • Plastics/Steel Island (North West): This Island houses Plastics and Carbon chains. Additional Iron/Steel chains may be built here to meet mission requirements. It will be necessary to drag the center point of the Trade route in the Strategic Map over to the left, in order to avoid the enemy fleet presence initially.
  • Truffle Island (South East): This Island is affected by the Pollution ecological disaster (-175 Ecobalance). It should be avoided by setting up a buy order for Truffles at the earliest convenience through a Warehouse buy order. Otherwise, Grape fertility and 2 Deacidification Stations will be required to improve conditions.
  • Place a buy order for 20t of Omega Acids directly at all Warehouses, as soon as they become available, to supplement your own production chains.
Recommended Structures (Tycoons):
1Tyco-ctr-icon 2Casino-icon 1Ministry-truth-icon 1Financial-ctr-icon
32Tyco-res-icon 52Tyco-res-icon 46Tyco-res-icon 30Tyco-res-icon
256 Workers 780 Employs 1150 Engs 1200 Execs
8Building modules 6Tools 4Concrete 2Steel
6.7Fish 8.6Liquor 4.4Convenience Food 3.0Plastics
2.5Luxury meal 2.0Champagne 0Jewelery 0Pharmaceuticals

Eden Initiative (Ecos)[]

"A greener future than that which has ever been seen! Put that in your pipe and smoke it!" - Yana Rodriguez

  • Main Island (North East of Ark): Contains all the Goods needed to satisfy your population, except Vegetable fertility, which may be purchased from NPCs. Alternatively, use the Island directly to the South to grow Vegetables.
  • Fruit/Durum Wheat Island (North West): Provides all the necessary resources for advancement to the Executive class, except Flour Mills, which require river slots and must reside on the mainland.
  • Vegetable/Corn Island (South): This Island may be used to produce Biopolymers if absolutely necessary, or Corn fertility may be purchased for the North Western (Fruit/Durum) Island instead.
  • Place a buy order for 20t of Biopolymers and their components at all Warehouses, as soon as they become available, to supplement your own production chains.
Recommended Structures (Ecos):
1Eco-ctr-icon 2Concert-hall-icon 1Education-net-icon 1Congress-ctr-icon
32Eco-res-icon 52Eco-res-icon 46Eco-res-icon 30Eco-res-icon
256 Workers 780 Employs 1150 Engs 1200 Execs
8Building modules 6Tools 8Wood 2Glass
6.7Fish 6.7Tea 3.7Health food 3.8Communicator
3.0Pasta dishes 2.4Bio drinks 0Service bots 03D Projector

S.A.A.T. (Techs)[]

  • 150 Lab Assistants will be required for Laboratory/Generator construction to begin. This will involve building 30 Domiciles within the existing City Center limits, which later need to be removed to make space for more Worker Barracks.
  • The 10t Carbon required to build a Laboratory (for Generator construction) can easily be obtained as Tycoons by constructing 1 Tech building (10k Credit unlock at the Ark), one additional Refinery chain and 1 Carbon Factory on the Plastics Island; later repurposing it for a third Plastics Factory and removing the Carbon. Ecos must unlock Techs, and place a buy order or purchase it from NPCs (may only become available with Executives) [needs verification].

Tips[]

"There's a slight chance this might cause massive Hurricanes to develop; but enough about that." - Josh Steen

  • The first order of business should be to reach Engineer level, build 3 Vipers (15t Weapons and 20t Iron per unit), and remove the enemy fleet presence, making available the other Islands for use. This can be achieved with 750 Eco/Tycoon Employees (required for Weapons production), then upgrading a single unit to Engineer status (required for Vipers). Hector's units will occasionally attempt to harass, board or destroy your cargo vessels if not dispatched.
  • After obtaining enough resources to construct Food and Lifestyle product chains for the Engineer class, disable 4 Tool Workshops and place 2 Munitions Factories. Once you have 45t of Weapons, disable those in order to obtain 60t of Iron to construct 3 Vipers; then destroy them and enable the Tools Workshops once more. Alternatively, setup additional Iron production chains.
  • Allowing the Employee class to consume Convenience/Health Food, but not Plastics/Communicators will provide a solid Tax base initially, when increased. The Ministry's Job TV channel/Education Net's Child & Career program may be used to increase Tax revenue further. Set the Ministry's channel to Success Stories when upgrading Tycoons and let them eat Plastics.
  • Upgrading 30 Engineer Apartments to Executive Mansions will cost 30t Building Modules, 60t Tools, Wood/Concrete and Glass/Steel. 160 Worker Barracks may be reduced to 143 with Living Spaces increase.
  • Despite a requirement of 1,200 Eco/Tycoon Executives for the production of Biopolymers/Omega Acids, the mission objectives can be accomplished with only 600 Executives [needs verification]; to make available the required Trade opportunities. Thus, by setting up buy orders at all available Warehouses, building Biopolymer chains and Fat Factories is not strictly a requirement; but may hasten completion.
  • It is possible to make peace with Hector (for 1 hour) and buy ships from him. As redundant as that may seem, it may offer you some reprieve from harassment by his pirate fleet. However, the ships available for sale are not economically sensible at 8k Credits each.
  • A Fire Station and Hospital are not necessary, as the possibilities of Fire and Illness are 0%.

Video Guide[]

Anno_2070_Let's_Play_Walkthrough_Bonus_Mission_New_Development

Anno 2070 Let's Play Walkthrough Bonus Mission New Development

Video Walkthrough by YouTube user Leafonthewin

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