Needs
Comments48this wiki
There are several needs that must be provided for to satisfy one's population. They are:
- Food
- Drink
- Lifestyle
- Community
- Activity
- Information
- Participation
The needs of your population gradually increase once the population reaches certain civilization level or a certain number of inhabitants is reached (the second category are not actually "needs" but "wants"). The "wants" of a certain civilization level become part of the "needs" of the next one. The first level of civilization (Eco Worker, Tycoon Worker and Lab Assistant) start with only 2 needs: Fish and Community.
The needs can be divided into 2 categories: Ones that are satisfied by goods, and ones that are satisfied by buildings:
- Food, Drink and Lifestyle are satisfied by goods that are present in the island's warehouse. When these goods are depleted, the satisfaction of the population will drop and eventually hit 0% (limited to the good in question). Depending on whether the need is a "want" or a real "need", the tax levels of a certain civilization level will move to the left or the population of said level will grow angry and start to leave the city.
- Community, Activity, Information and Participation are all satisfied by placing public buildings. As long as a house lays inside of the "radius" of these buildings, and both are connected by a road, the needs are satisfied.
- It is worth noting that the needs of Tycoons are more drastically affected by available goods than ecos. A shortage of goods would cause tycoons to stop advancement while Ecos have a delay before anger.
- Note that any completed Monument will provide Community, Activity, Information, and Participation for ALL Population types, but a Monument foundation will only provide Community. Example: you can build an Eco city around a Corporate Headquarters.
Eco Needs
Edit
| Eco | Workers | Employees | Engineers | Executives |
|---|---|---|---|---|
| Food | Fish | Fish Health Food | Fish Health Food Pasta Dishes | |
| Drink | Tea | Tea Bio Drinks | ||
| Lifestyle | None | Communicators | Communicators 3D Beamers Service Bots | |
| Community | City Center or Monument | |||
| Activity | Concert Hall or Monument | |||
| Information | None | Education Network or Monument | ||
| Participation | None | Congress Center or Monument | ||
Tycoon Needs
Edit
| Tycoon | Workers | Employees | Engineers | Executives |
|---|---|---|---|---|
| Food | Fish | Fish Convenience Food | Fish Convenience Food Luxury Meals | |
| Drink | Liquor | Liquor Champagne | ||
| Lifestyle | None | Plastics | Plastics Jewelry Pharmaceuticals | |
| Community | City Center or Monument | |||
| Activity | Casino or Monument | |||
| Information | None | Ministry of Truth or Monument | ||
| Participation | None | Financial Center or Monument | ||
Tech Needs
Edit
| Tech | Lab Assistants | Researchers | Geniuses |
|---|---|---|---|
| Food | Fish Functional Food | ||
| Drink | Energy Drinks |
Energy Drinks | |
| Lifestyle | None | Neuroimplants | Neuroimplants Laboratory Instruments Bionic Suits |
| Community | City Center or Monument | ||
| Activity | Laboratory or Monument | ||
| Information | None | Information Center or Monument | |
| Participation | None | ||
Note: the Deep Ocean expansion is required in order to unlock the neuroimplants, laboratory instruments, bionic suits, immunity drugs and the whole "genius" level.