Monuments
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Added by Thy emperor
Added by RobCoInd55Monuments are immense and iconic buildings at the culmination of each faction's technology. Each is built in massive stages, with the first unlocked after 600 Tycoon or 1200 Eco Executives, or 1250 Tech Geniuses. Monuments perform civil functions that satisfy the population's Needs; upon completion they can replace all other communal Needs buildings.
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Functions and Population Needs
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The first stage, the Monument Foundation has the same basic functions as the City Center (providing the need for community, as well as giving an overview of the population, ecology and energy). A Finished Monument also provides for the need for activity, information and participation too, for all three of the factions, not just its own. This also includes the need for Laboratory and information for the Techs.
Note:
- Monuments do not satisfy Needs based in products or goods, such as Food, Drink and Lifestyle. These must still be produced and delivered in normal amounts.
- Monuments do not give the channel bonuses (eg extra tax) provided by the Ministry of Truth and the Education Network. These buildings should still be placed if these bonuses are wanted.
- Monuments do not replace any of the emergency services or prevent Disasters. Place these buildings normally, as before.
Construction and Stats
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In contrast to other buildings, the Monuments are built over time in stages, meaning that only the foundations are directly bought from the build menu. During construction, resources are gradually used from storage and the building is built over time. To be able to build the foundations, first and second stage, 1200 Executives in case of Ecos' Monument and 600 Executives in case of Tycoons' Monument are needed. To finish construction with the third stage 1400 Executives are needed. An active road connection with any trade building is required for the goods to be transported to the build site.
Construction time at optimal supply of the goods needed:
| Phases | Duration |
|---|---|
| Foundation to Phase 1 | 40 min |
| Phase 1 to Phase 2 | 60 min |
| Phase 2 to Completion | 80 min |
For building materials, maintenance, power and environmental costs, consult the tables below.
Leisure Center (Ecos)
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- Main article: Leisure Center
Dimensions: 12*16. Foundation is unlocked at 1200 Executives. Can be finished at 1400 Executives.
| Required \ Phase | Foundation | Phase 1 | Phase 2 | Last Phase | Finished |
|---|---|---|---|---|---|
| Tools | 50 | 300 | 300 | 300 | - |
| Building modules | 80 | 160 | - | - | - |
| Wood | 24 | - | 160 | - | - |
| Glass | 36 | - | - | 160 | - |
| Maintenance cost | -250 | -500 | -600 | -750 | -1000 |
| Power cost | -40 | -80 | -140 | -200 | -300 |
| Environmental cost | -30 | -60 | -100 | -140 |
-40 |
| Hitpoints | 4000 | 4000 | 5000 | 6000 | 8000 |
Corporate Headquarters (Tycoon)
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- Main article: Corporate Headquarters
Dimensions: 13*18. Foundation is unlocked at 600 Executives. Can be finished at 1400 Executives.
| Required \ Phase | Foundation | Phase 1 | Phase 2 | Last Phase | Finished |
|---|---|---|---|---|---|
| Tools | 50 | 300 | 300 | 300 | - |
| Building modules | 80 | 160 | - | - | - |
| Concrete | 25 | - | 160 | - | - |
| Steel | 25 | - | - | 160 | - |
| Maintenance cost | -250 | -500 | -600 | -750 | -1000 |
| Power cost | -40 | -80 | -140 | -200 | -300 |
| Environmental cost | -40 | -80 | -120 | -160 | -60 |
| Hitpoints | 4000 | 4000 | 5000 | 6000 | 8000 |
Science Forum (Tech)
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- Main article: Science Forum
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Deep Ocean Expansion Required!
You require the Deep Ocean expansion to unlock this content.
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Dimensions: 12*14 fields. The foundation is unlocked at 1250 Geniuses. Can be finished at 1250 Geniuses.
| Required \ Phase | Foundation | Phase 1 | Phase 2 | Last Phase | Finished |
|---|---|---|---|---|---|
| Tools | 152 | 300 | 300 | 300 | - |
| Building modules | 250 | - | - | - | - |
| Wood | 24 | - | 320 | - | - |
| Concrete | - | 160 | - | - | - |
| Glass | 100 | - | - | - | - |
| Steel | 100 | - | - | - | - |
| Carbon | 75 | - | - | 120 | - |
| Maintenance cost | -??? | -1000 | -1500 | -2000 | -2500 |
| Power cost | -??? | -250 | -350 | -500 | -750 |
| Environmental cost | -??? | -60 | -100 | -140 | -50 |
| Hitpoints | 4000 | 4000 | 5000 | 6000 | 8000 |
Also note that once built, the Science Forum will remove influence/build area restrictions on the island it is built on. This removes the need for city once built, which is extremely helpful for constructing gigantic cities.
Trivia
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- A finished monument is also the only building in the game capable of surviving a Nuclear Missile Strike. With its 8000 Hit Points compared to the Missile's 7500 damage points, if the fire is exstinguished in time, either by a fire station or the Fire Units of a repair dock, the monument will survive the missile.
- Technically there is no need for the population to be present to be able to build and finish any monument, once they are unlocked. There is also no need for providing Tier 4 supplies to reach required number of Executive Mansions. It is possible to unlock the monuments, erase the population, and only then start and finish the build. Finished Eco Monument shares the unlock conditions with River Sewage Treatment Plant, while finished Tycoon Monument shares the unlock condition with Missile Launch Pad. If you can build any of these, you can also build a respective Monument.