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Eco logoLvl1 Leisure Center Foundation Eco logo
Leisure-center-foundation
The First Step towards Seamus Green!
Construction Cost Credits-icon50,000 · Building modules 80 · Tools 50 · Wood 24 · Glass 36
Maintenance Cost Ecobal-icon -60 ·  Balance-icon -500 · Energy-icon -80
Size 12x16
Hitpoints 4000
Influence Radius 40 tiles
Unlock 1200 Eco Executives
Eco logoLvl2 Leisure Center Level 2 Eco logo
Leisure Center Level 2
The Second Step towards Seamus Green!
Construction Cost Building modules 160 · Tools 300
Maintenance Cost Ecobal-icon -100 ·  Balance-icon -600 · Energy-icon -140
Hitpoints 5000
Influence Radius 40 tiles
Unlock Completing level 1; 1200 Eco Executives
Eco logoLvl3 Leisure Center Level 3 Eco logo
Leisure Center Level 3
The Last Step towards Seamus Green!
Construction Cost Tools 300 · Wood 160
Maintenance Cost Ecobal-icon -140 ·  Balance-icon -750 · Energy-icon -200
Hitpoints 6000
Influence Radius 40 tiles
Unlock Completing level 2; 1200 Eco Executives.
Eco logo Leisure Center Eco logo
Leisure-center
A completed Leisure Center. Welcome Seamus Green!
Construction Cost Tools 300 · Glass 160
Maintenance Cost Ecobal-icon -40 ·  Balance-icon -1000 · Energy-icon -300
Size 12x16
Hitpoints 8000
Influence Radius 40 tiles
Unlock Completing level 3; 1400 Eco Executives.

The Leisure Center is the monument of the Eco faction. In some mission summaries and in-game messages, it is also referred to as the Parliament. Like its Tycoon counterpart, the Corporate Headquarters, the Center will provide residents with the need for community in a very large radius even while construction is incomplete. Construction requires a reasonable supply of tools (every stage), building modules (first stage), wood (second stage) and glass (final stage).

When fully finished, it will satisfy the building-based needs (community, activity, information, and participation) of all residences within its radius. Note that this does not include the effects of hospitals, fire stations, and police stations, and while it does provide the information need, it does not confer the bonuses associated with the active channel on the island (to get these bonuses, you must build additional education networks).

Not only that, but residents within the area of effect of the Leisure Center do not suffer from the dissatisfied population effects as the result of an uprising and will continue as normal even while other services such as hospitals cease to function. This can be quite convenient if a Tycoon player has chosen to power the island with Nuclear Power and so may face occasional, short uprisings amongst the populace from time to time.

Once the Leisure Center is constructed the player will begin to recieve missions from Seamus Green, the leader of the Eden Initiative, in addition to the usual citizens and NPCs.

The first three steps are completable with 1200 Eco Executives. To complete the Leisure Center, you will need 1400 Eco Executives.

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