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There are 24 Laboratory Modules that can be obtained via research at a Laboratory. Laboratory modules cost resources, credits and time to construct. All Laboratory Modules are consumed (destroyed) after usage. Items with similiar effects acquired from an NPCs (such as Projectile Barriers, Pulse Bombs or Spectral Masks) usually have a cooldown time, instead of being destroyed after usage and are better in that regard.

Consumable modules cannot be unsocketed after they are being activated, therefore for example a Maintanace Unit module will occupy a Warehouse Item slot for 2 hours after activation.

Laboratory Modules have an equivalent License value and therefore it is possible to convert time, credits and resources into licenses by trading off the researched modules. (To the contrary it is not possible to convert licenses into credits or resources except by usage of F.A.T.H.E.R.'s License Trading).

Upon Researching a Laboratory Module you will have a probability of developing a Prototype, which is indicated by an Experiment value in the Laboratory menu. Prototypes are needed for researching Advanced Technologies at an Academy or they can be sold for Licenses.

Researching Laboratory Modules will also make the Laboratory susceptible to an Accident, which is indicated by the Development Risk value indicated in the Laboratory menu. The Developement Risk depends on the Module being developed. The Probability of an Accident may be reduced by using appropriate Ark and Warehouse Items.

The Laboratory's productivity is indicated by the Scientific Curiosity value indicated in the Laboratory menu. The Scientific Curiosity (which can be between 100 and 500) is affected by the number of Tech inhabitants residing in the influence area of the Laboratory. To get the maximum Scientific Curiosity (productivity) value of 500, 500 Tech inhabitants are required. You require less inhabitants when the Media Channel "Ideas, Theses, Theories" is active at your Information Centers.

All Laboratory Modules can be sold to NPCs for 150 or 200 Licenses (see the infoboxes below which value is applied). Trenchcoat always pays 180 / 240 Licenses.

There are three types of Modules thet can be developed in the Laboratory:

Laboratory ModulesEdit

OverviewEdit

Type Quality Icon Name Effect Description Costs
Ship-icon Emergency Equipment icon Emergency equipment
Extinguishes fire on an Oil Rig.
Special foam for complex fires. Credits-icon 1,500 · Tools 10

Ship-icon Effluent Pump icon Effluent pump
Cleans a polluted coast.
Cleans 82,500 liters per minute... Credits-icon 5,000 · Tools 20

Vehicle-slot-icon Boost icon Motor Speed-icon: +20% Duration-icon: 05:00 Provides the necessary RPM... Credits-icon 750 · Iron 10 · Kerosene 10

Vehicle-slot-icon Impact Booster icon Impact booster Attack-power-icon: +20% Duration-icon: 05:00 Increases the V-factor. Credits-icon 750 · Kerosene 10 · Weapons 10

Vehicle-slot-icon Shield icon Kinetic shield Shield-icon: +500 Shield-regen-icon: +25 Duration-icon: 05:00 Protects against hail and grenades... Credits-icon 750 · Iron 10 · Steel 10

Vehicle-slot-icon Detonator Module icon Detonator Explosive-icon: 750Duration-icon: 0:15 And outta here! Credits-icon 750 · Tools 10 · Uranium 10

Vehicle-slot-icon EMP icon Electromagnetic generator EMP-range-icon: 10 Duration-icon: 1:00 Do not touch - electrically charged! Credits-icon 750 · Iron 10 · Copper 10

Vehicle-slot-icon Metamaterial icon Metamaterial Duration-icon: 10:00 Is it still Technology or is it now magic? Credits-icon 750 · Building modules 25 · Oil 10

Warehouse-slot-icon Generator icon Generator Energy-icon: +75 Duration-icon: 30:00 Provides enough juice... Credits-icon 2,000 · Building modules 20 · Tools 15

Warehouse-slot-icon Filtration Plant icon Filtration plant Ecobal-icon: +75 Duration-icon: 30:00 Pore deep cleansing. Credits-icon 2,000 · Building modules 20 · Tools 15

Warehouse-slot-icon Control Module icon Control module Productivity-icon: +25% Duration-icon: 30:00 Monitors all running processes... Credits-icon 2,000 · Building modules 20 · Tools 15

Warehouse-slot-icon Worker Drone icon Worker drone Balance-icon: -10% Duration-icon: 30:00 Completes orders without grumbling. Credits-icon 2,500 · Building modules 20 · Tools 15

Warehouse-slot-icon Maintenance Unit icon Maintenance unit Disaster: -90% Duration-icon: 2:00:00 Regular service is worth it. Credits-icon 3,000 · Kerosene 10 · Weapons 10

Warehouse-slot-icon Fine Chemicals icon Fine chemicals
Ends a Black Smoker.
Resource deposit: random
Complicated, but effective! Credits-icon 1,500 · Tools 15 · Rare-earth elements 10

Warehouse-slot-icon Basalt iconResource refill Basalt cutter head Resource deposit: Granules Granules Resource deposit: 7200 Duration-icon: 05:00 ... with high-performance silicate-sensor. Credits-icon 5,000 · Tools 15

Warehouse-slot-icon Coal itemResource refill Coal plow Resource deposit: Coal Coal Resource deposit: 18000 Duration-icon: 05:00 Opens up new seams. Credits-icon 5,000 · Building modules 25

Warehouse-slot-icon Iron ore mine itemResource refill Iron drill bit Resource deposit: Iron Ore Iron Ore Resource deposit: 7200 Duration-icon: 05:00 ... ventures into deeper layers of rock. Credits-icon 5,000 · Building modules 25

Warehouse-slot-icon Copper mine itemResource refill Copper drill Resource deposit: Copper Copper Resource deposit: 4500 Duration-icon: 05:00 ... analyzes potential Porphyry deposits. Credits-icon 5,000 · Tools 15

Warehouse-slot-icon Limestone quarry itemResource refill Limestone drill bit Resource deposit: Limestone Limestone Resource deposit: 3600 Duration-icon: 05:00 Opens up Calcium carbonate layers. Credits-icon 5,000 · Building modules 15

Warehouse-slot-icon Sand extractor itemResource refill Sand filter Resource deposit: Sand Sand Resource deposit: 90000 Duration-icon: 05:00 ... not just for sand castle builders. Credits-icon 5,000 · Building modules 15

Warehouse-slot-icon Oil itemResource refill Oil drill head Resource deposit: Crude oil Crude Oil Resource deposit: 8100 Duration-icon: 05:00 To get that Black gold flowing again. Credits-icon 5,000 · Tools 15

Warehouse-slot-icon Gold refill iconResource refill Gold filter Resource deposit: Gold nuggets
Gold
Nuggets
Resource deposit: 1800 Duration-icon: 05:00
Automated Prospector. Credits-icon 5,000 · Tools 30

Warehouse-slot-icon Lobster farm itemResource refill Lobster farm baskets Resource deposit: Lobster Lobster Resource deposit: 27000 Duration-icon: 05:00 Delicacies from coastal waters. Credits-icon 5,000 · Tools 15

Warehouse-slot-icon Uranium mine itemResource refill Uranium drill bit Resource deposit: Uranium Uranium Resource deposit: 1800 Duration-icon: 05:00 Gamma-ray spectrometer. Credits-icon 5,000 · Tools 30

Vehicle ItemsEdit

Emergency EquipmentEdit

Emergency Equipment icon Emergency Equipment Ship-icon
Construction Cost Credits-icon1500 · Tools 10
Effect Extinguishes fire on an Oil rig.
Description Special foam for complex fires.
Development Time Duration-icon 10:00
Development Risk Disaster 10%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Emergency Equipment is a Vehicle Item that can only be used by a shi p (a.k.a Ship Item). It is used to extinguish a Fire on an Oil Rig to prevent an Oil Spill disaster.

Effluent PumpEdit

Effluent Pump icon Effluent Pump Ship-icon
Construction Cost Credits-icon5000 · Tools 20
Effect Cleans a polluted coast.
Description Cleans 82,500 liters per minute...
Development Time Duration-icon 10:00
Development Risk Disaster 10%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Effluent Pump is a Vehicle Item that can only be used by a ship (a.k.a a Ship Item). It's used to clear an Oil Spill disaster on an Island.

MotorEdit

Boost icon Motor Vehicle-slot-icon
Construction Cost Credits-icon750 · Iron 10 · Kerosene 10
Effect Speed: +20%
Duration: 05:00
Description Provides the necessary RPM...
Development Time Duration-icon 20:00
Development Risk Disaster 10%
License Value Licenses-icon150
Unlock 1 Researcher
The Motor is a Vehicle Item that will increase the speed of an affected Vehicle by +20% for duration of 5 minutes. The item cannot be cancelled after activation a nd it is destroyed after usage.

Impact BoosterEdit

Impact Booster icon Impact Booster Vehicle-slot-icon
Construction Cost Credits-icon750 · Kerosene 10 · Weapons 10
Effect Attack Power: +20%
Duration: 05:00
Description Increases the V-factor.
Development Time Duration-icon 20:00
Development Risk Disaster 15%
License Value Licenses-icon150
Unlock 150 Researchers
The Impact Booster is a Vehicle Item that will increase the Attack Power of the affected Vehicle by +20% for duration of 5 minutes. The item cannot be cancelled after activation and it is destroyed after usage.

Kinetic ShieldEdit

Shield icon Kinetic Shield Vehicle-slot-icon
Construction Cost Credits-icon750 · Iron 10 · Steel 10
Effect Creates a shield.

Shield hitpoints: 500
Shield regeneration: +25
Duration: 05:00

Description Protects against hail and grenades...
Development Time Duration-icon 45:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Lab Assistants

The Kinetic Shield is a Vehicle Item and a Shield Item that will add 500 hitpoints to an affected vehicle in shield energy. Shield hitpoints regenerate slowly when vehicle is not being attacked. Rate of regeneration on Kinetic Shield is +25. The effect of Kinetic Shield lasts for 5 minutes, the item cannot be cancelled after activation and it is destroyed after usage. Note: Other Shield Items can be acquired from NPCs.

DetonatorEdit

Detonator Module icon Detonator Vehicle-slot-icon
Construction Cost Credits-icon750 · Tools 10 · Uranium 10
Effect Causes an explosion.

Explosion force: 750
Activation delay: 0:15

Description And outta here!
Development Time Duration-icon 45:00
Development Risk Disaster 15%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Detonator is a Vehicle Item that will enable a ship to explode, causing 750 points damage to nearby ships. The Detonator's activation time is 15 seconds, the explosive force will cause 750 hitpoints of damage. The explosive force is classified normal. The item and the affected vehicle are both destroyed after usage. Note: you can also acquire various Detonators from NPCs.

Electromagnetic GeneratorEdit

EMP icon Electromagnetic Generator Vehicle-slot-icon
Construction Cost Credits-icon750 · Iron 10 · Copper 10
Effect Generates an EMP.

EMP range: 10
Duration: 1:00

Description Do not touch - electrically charged!
Development Time Duration-icon 45:00
Development Risk Disaster 15%
License Value Licenses-icon150
Unlock 1 Researcher

The Electromagnetic Generator is a Vehicle Item that will enable a ship to generate an electromagnetic pulse that will temporarily paralyze all ships within its influence radius (ships cannot move or attack). The EMP Generator's range is 10 and duration of effect is 1 minute. You can manually set the EMP center point within the equipped ships influence area. Item is destroyed after usage. Note: Pulse Bombs acquired from an NPC have a similiar effect to the Electromagnetic Generatoris but the centerpoint of the pulse will always be in the center of the equipped ship.

MetamaterialEdit

Metamaterial icon Metamaterial Vehicle-slot-icon
Construction Cost Credits-icon750 · Building modules 25 · Oil 10
Effect Cloaks the vehicle.

Duration: 10:00

Description Is it still Technology or is it now magic?
Development Time Duration-icon 45:00
Development Risk Disaster 15%
License Value Licenses-icon150
Unlock 300 Researchers
The Metamaterial is a Vehicle Item that will allow the affected vehicle to cloak. Cloaked vehicle cannot be detected by enemy. Cloaking effect will be interrupted if the vehicle engages in an attack or is decloaked by the enemy. Duration of the Cloaking effect lasts for 10 minutes, after which the item is destroyed. Note: The Metamaterial icon is identical to a Warehouse Item called Licensing Software. Metamaterial function is somewhat similiar to Vehicle Item called Spectral Mask, that can be acquired from an NPC.

Warehouse ItemsEdit

GeneratorEdit

Generator icon Generator Warehouse-slot-icon
Construction Cost Credits-icon2000 · Building modules 20 · Tools 15
Effect Adds +75 to Island's Energy supply.

Duration: 30:00

Description Provides enough juice...
Development Time Duration-icon 45:00
Development Risk Disaster 10%
License Value Licenses-icon200
Unlock 150 Lab Assistants
The Generator is a Warehouse Item that will give temporary boost of +75 units to an Island's Energy supply. The effect lasts for 30 minutes after which the Generator is destroyed. Generators are also required to research a blueprint for the Hydroelectric Power Plant at an Academy.

Filtration PlantEdit

Filtration Plant icon Filtration Plant Warehouse-slot-icon
Construction Cost Credits-icon2000 · Building modules 20 · Tools 15
Effect Adds +75 to Island's Ecobalance.

Duration: 30:00

Description Pore deep cleansing.
Development Time Duration-icon 45:00
Development Risk Disaster 5%
License Value Licenses-icon200
Unlock 150 Lab Assistants
The Filtration Plant is a Warehouse Item that will give a temporary boost of +75 units to an Island's Ecobalance. The effect lasts for 30 minutes after which the Filtration Plant is destroyed. Filtration Plants are also required to research a construction plan for the Guardian 1.0 and the Keeper 1.0.

Control ModuleEdit

Control Module icon Control Module Warehouse-slot-icon
Construction Cost Credits-icon2000 · Building modules 20 · Tools 15
Effect Increases Productivity of production buildings by +25%. Duration: 30:00
Description Monitors all running processes...
Development Time Duration-icon 45:00
Development Risk Disaster 10%
License Value Licenses-icon150
Unlock 1 Researcher
The Control Module is a powerful Warehouse Item that will increase Productivity of every production facility on an Island. The Productivity increase bonus is +25% and the effect lasts for 30 minutes, after which the Control Module is destroyed. The productivity bonus is summative.

Worker DroneEdit

Worker Drone icon Worker Drone Warehouse-slot-icon
Construction Cost Credits-icon2500 · Building modules 20 · Tools 15
Effect Reduces the Maintenance Cost of production buildings by -10%. Duration: 30:00
Description Completes orders without grumbling.
Development Time Duration-icon 45:00
Development Risk Disaster 5%
License Value Licenses-icon200
Unlock 1 Researcher
The Worker Drone is a Warehouse Item that will reduce the Maintanance costs of every Production building on an island. The Maintanance costs are reduced by 10% and the effect lasts for 30 minutes after which the Worker Drone is destroyed. The Maintanance cost reduction bonus is summative.

Maintenance UnitEdit

Maintenance Unit icon Maintenance Unit Warehouse-slot-icon
Construction Cost Credits-icon3000 · Kerosene 10 · Weapons 10
Effect Reduces the Probability of Accidents by -90%.
Duration: 2:00:00
Description Regular service is worth it.
Development Time Duration-icon 45:00
Development Risk Disaster 0%
License Value Licenses-icon150
Unlock 150 Researchers
The Maintenance Unit is a powerful Warehouse Item that will reduce the probability of accidents in an island's Nuclear Power Plants, Oil Rigs, and Laboratories. Probability of accidents is reduced by 90% and the effect lasts for 2 hours after which the Maintenance Unit is destroyed.

Fine ChemicalsEdit

Fine Chemicals icon Fine Chemicals Warehouse-slot-icon
Construction Cost Credits-icon1500 · Tools 15 · Rare-earth elements 10
Effect Stops the activity of a Black Smoker.
Description Complicated, but effective!
Development Time Duration-icon 45:00
Development Risk Disaster 15%
License Value Licenses-icon150
Unlock 1 Researcher

The Fine Chemicals is a Warehouse Item that will instantly end the activity of a Black Smoker on an underwater Island once activated. After ending the activity of a Black Smoker the Underwater Island will develop a random (Iron Ore, Copper, Gold Nuggets, Uranium) Raw Material deposit which can then be harvested unlimitedly via a Metal Converter.

Please note that this Module has become unusable in the Deep Ocean expansion.

Resource ReplenishersEdit

The Resource Replenishers (or rather Raw Material Replenshers) are also Warehouse Items. Their purpose is to add a certain amount of raw material to an Island's Raw Material Deposits. Basalt, Coal, Iron Ore, Copper, Limestone, Sand, Crude Oil, Gold Nuggets, Lobsters and Uranium are considered Raw Materials. Replenishers cannot be used to create a new Raw Material Deposit on an Island that previously didn't have one.


Basalt Cutter HeadEdit

Basalt iconResource refill Basalt Cutter Head Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 15
Effect Resource deposit: 7,200t Basalt
Duration: 05:00
Description ... with high-performance silicate-sensor.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Basalt Cutter Head adds 7,200 tonnes of Basalt to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Coal PlowEdit

Coal itemResource refill Coal Plow Warehouse-slot-icon
Construction Cost Credits-icon5000 · Building modules 25
Effect Resource deposit: 18,000t Coal
Duration: 05:00
Description Opens up new seams.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Coal Plow adds 18,000 tonnes of Coal to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Iron Drill BitEdit

Iron ore mine itemResource refill Iron Drill Bit Warehouse-slot-icon
Construction Cost Credits-icon5000 · Building modules 25
Effect Resource deposit: 7,200t Iron Ore
Duration: 05:00
Description ... ventures into deeper layers of rock.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Lab Assistants

The Iron Drill Bit adds 7,200 tonnes of Iron Ore to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Copper DrillEdit

Copper mine itemResource refill Copper Drill Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 15
Effect Resource deposit: 4,500t Copper
Duration: 05:00
Description ... analyzes potential Porphyry deposits.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Lab Assistants
The Copper Drill adds 4,500 tonnes of Copper to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Limestone Drill BitEdit

Limestone quarry itemResource refill Limestone Drill Bit Warehouse-slot-icon
Construction Cost Credits-icon5000 · Building modules 15
Effect Resource deposit: 3,600t Limestone
Duration: 05:00
Description Opens up Calcium carbonate layers.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 1 Researcher

The Limestone Drill Bit adds 3,600 tonnes of Limestone to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Sand FilterEdit

Sand extractor itemResource refill Sand Filter Warehouse-slot-icon
Construction Cost Credits-icon5000 · Building modules 15
Effect Resource deposit: 90,000t Sand
Duration: 05:00
Description ... not just for sand castle builders.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 1 Researcher

The Sand Filter adds 90,000 tonnes of Sand to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Oil Drill HeadEdit

Oil itemResource refill Oil Drill Head Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 15
Effect Resource deposit: 8,100t Crude oil
Duration: 05:00
Description To get that Black gold flowing again.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Researchers

The Oil Drill Head adds 8,100 tonnes of Crude Oil to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Gold FilterEdit

Gold refill iconResource refill Gold Filter Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 30
Effect Resource deposit: 1,800t Gold nuggets
Duration: 05:00
Description Automated Prospector.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Researchers

The Gold Filter adds 1,800 tonnes of Gold Nuggets to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Lobster Farm BasketsEdit

Lobster farm itemResource refill Lobster Farm Baskets Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 15
Effect Resource deposit: 27,000t Lobster
Duration: 05:00
Description Delicacies from coastal waters.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 150 Researchers

The Lobster Farm Baskets adds 27,000 tonnes of Lobster to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Uranium Drill BitEdit

Uranium mine itemResource refill Uranium Drill Bit Warehouse-slot-icon
Construction Cost Credits-icon5000 · Tools 30
Effect Resource deposit: 1,800t Uranium
Duration: 05:00
Description Gamma-ray spectrometer.
Development Time Duration-icon 15:00
Development Risk Disaster 5%
License Value Licenses-icon150
Unlock 300 Researchers

The Uranium Drill Bit adds 1,800 tonnes of Uranium to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Start a Discussion Discussions about Laboratory Modules

  • can't stop oil rig fires

    11 messages
    • I find that you have to pick it up and drag it to the usable slot as well.  This after left-clicks transferred it to the island storage ...
    • Romojo wrote:I find that you have to pick it up and drag it to the usable slot as well.  This after left-clicks transferred it to the isl...

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