With the Deep Ocean expansion[]
Tech Houses |
UNIVERSAL HOUSING BLOCK The new Tech Monument makes possible this simple housing block that works for all factions. The 14x14 center block fits 4 of any City Center type with enough space to replace them with a Tech Monument later. The service blocks allow for 100% coverage of all services/tech buildings and additional housing where available. Once a Tech Monument has been built simply extend and repeat the pattern of the outer "arms" in any direction to maintain a 2:1 housing block to service block ratio. | |||||||||||||||||||||
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Tech Houses |
Optimal Layout for Small Islands: 1250+ Geniuses with one city center This ugly but extremely efficient layout maximizes space, population, and income with only one city center, one TV station, and two labs. It is difficult to build, it has no academies, and it has no crime, fire, or sickness coverage (though it is easy to add those around the edges as needed). Warning: to build some of the outer roads you will need depots around the edges, which may be a problem on very small islands. When you lay down your city center, be sure to leave 2-3 tiles in every direction on every side. Once you have the desired number of Geniuses, you may demolish some of the assistant houses around the edges to build more labs and a few academies. Fully upgraded small Tech town: 265 assistants, 1680 researchers, 1288 geniuses (with Living Space). Also feel free to check out my Optimal Eco & Tycoon Layouts for Small Islands on the Housing Layouts page! | |||||||||||||||||||||
Tech Houses |
Optimal Layout for Small Islands: 1500+ Geniuses with one city center AND +10% PUBLIC BUILDINGS INFLUENCE AREA This layout adds even more residences before the upgrade and a more balanced lab-to-academy ratio after the upgrade. +10% Small Tech Town, before upgrade: 300 assistants, 2079 researchers, 1512 geniuses (with Living Space). +10% Small Tech Town, after upgrade: 40 assistants, 1815 researchers, 1512 geniuses (with Living Space). The final version has 18 labs and 11 academies, all running at 500% except for one lab. Also feel free to check out my Optimal Eco & Tycoon Layouts for Small Islands on the Housing Layouts page! | |||||||||||||||||||||
Tech Houses |
Foundations for MEGA Tech research city This layout provides a starting point for very large research cities. Even by itself it's a massive undertaking, comprising 10 labs, 8 academies, and space for the Science Center. It is more than enough to reach 1250+ Geniuses and start building the monument. Once the monument is built, I eventually expanded and upgraded the city to cover the entire island. With a population of 24,000+ Techs, the production chains were a nightmare; in fact, I stopped upgrading to geniuses once I reached 500% in all labs and academies, or it would become unsustainable. A very large research city should be a priority for every serious Anno player, with academies running general research projects round the clock and discovering formulas for ark upgrades that can be used in other games. Final stats after upgrade: 2000+ assistants, 17000+ researchers, 5000+ geniuses, 48 labs and 32 academies, all running at 500%. See the entire city here at Player Cities. | |||||||||||||||||||||
Tech Houses |
Tech City to unlock 1250+ genius contents(2 labs, 2 Academies) 130 Houses includes 23 Genius Houses for 1150 Genius.
-lltomohikoll (Feb.13/2013)
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Tech Houses |
A simple tech city, designed to take advantage of the new tech monument (just insert it into the 12x14 space provided). I've designed this to fit well inside narrow islands, and has plenty of space for other things such as production facilities either side of the monument, or decorational gardens et cetera. -Locke4 (16/10/12) | |||||||||||||||||||||
Tech Houses |
Monument Foundation (41x84 tiles) 188 Tech houses providing living space for 380 Assistants, 2607 Researchers and 1848 Geniuses. 8 Labs and 4 Academies @ 500%.
(values from: http://anno2070.atspace.eu/, with enhanced living space activated)
Looks complicated, but is actually quite easy to build. | |||||||||||||||||||||
Tech Houses |
ATLANTIS (74x80 tiles) 8 Laboratories, 6 Academies: a big Tech city for multi researches! A layout in circle, like Eco and Tycoon cities. Lot of energy power needed! 324 Houses!
650 Lab Assistants, 4488 Researchers, 3248 Geniuses (Enhanced Living Space) Coverage = 100% for all security and information buildings. Estheral - 01/17/2013 | |||||||||||||||||||||
Tech Houses | Techs with normal City Center - 150 houses - 1350 (1512) Geniuses - 50x50
As you know, the Tech city center has a slightly smaller influence area than the other factions'. But there's no limitation to which type of city center you can use to build a city. All city centers provide Community to all factions. Knowing that, we can use the extra space provided by the regular city centers to provide extra amenities to this Tech city. This city comprises:
Free space: there is a 4x6 free space next to the city center. 2 3x6 areas can also be freed up by destroying the 4 Assistants' domiciles in the middle once the city is upgraded. Possible usages :
Pros:
Cons:
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Before/without the Deep Ocean expansion[]
SYMMETRION (6 labs, 4 academies) This symmetrical layout providing your research city some avenues is planned to give you extra efficiency of all 6 labs leaving the central part of it for assistants only. The city also contains a nice square in it's heart which you should feel free to build as you like best but do not fill it with residences (they will not be covered by fire stations). Any build order can be used, better start it from positioning the whole layout alongside the island's coastline. Mind the total length and width respectively. The number of houses the layout shows on plan equals to 280 (without population enhancements) that should fit ok in most islands except small islands.
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Secure Tech corridor II (4 labs, 4 academies)
This design houses 1800 Researchers and 200 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 1980 Researchers. To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually. You also need "Space-saving Tips" to get the two outermost Academies form 462% to 500% (from 25:55 to 24:00 minutes in development time) Achieving 500% in the Academies also requires a road connecting the two sides. These can be placed on the outer sides of the hospital and/or fire station at the top or bottom of the central corridor. The top and bottom can be extended by sharing the security block.
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Secure Tech corridor (4 labs, 2 academies)
To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually. The top and bottom can be extended by sharing the security block.
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Insecure Tech corridor III (4 labs, 6 academies)
To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually. The only downside to this layout is the Police Station coverage at only 86%, but this can be improved through ark items or warehouse items.
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Insecure Tech corridor II (4 labs, 4 academies)
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Insecure Tech corridor (4 labs, 2 academies)
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Basic Tech corridor (4 labs, x academies)
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Small Efficient Research-City (4 labs, 2 academies)
There are 4 Laboratories, 2 Academies, 1 Information Center and 1 City Center. Requires manual upgrading of Researcher Houses to ensure everything runs at 500%.
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Small Efficient Research-City (8 labs, 2 academies)
There are 8 Laboratories, 2 Academies, 1 Information Center and 1 City Center. {C Variation of above layout with 8 Laboratories instead of 4. Requires manual upgrading of Researcher Houses to ensure everything runs at 500%.
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Small Efficient Research-City Variation (6 labs, 4 academies)
This layout contains 68 residences which constitutes 1,320 Researchers and 120 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 1452 Researchers. If you prefer, 2 Academies can be replaced by another column of 3 labs and a road yielding a city with 2 Academies and 9 Labs that all run at 500%. Requires manual upgrading of Researcher Houses.
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Small Tech Research Block (6 labs, 1 academies)
Small and perfect for late-game Laboratory module construction. An Academy for pumping Guardians and Hydroplants. No emergency coverage, use the Maintenance Units for the Labs.
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Anno 2170 A.R.R.C.[]
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Tech Houses |
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