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The Eden Formers turned out to be huge blow to Global Trust. Many of the firm's partners cancel their contracts and invest in the promising new environmental technology instead. It is up to you to prove that conventional industry is still competitive. | ||||
Objectives | Reach 3000 Tycoon Engineers | |||
Do not allow your Ecobalance to drop below -50 at any time (for longer than 3 minutes) | ||||
Focus | Development, Ecobalance | |||
NPCs | Rufus Thorne, Yana Rodriguez, Prof. Dr. Salman Devi, Hiro Ebashi, Dr. Tori Bartok | |||
Multiplayer | available |
The long way there is the first bonus mission of the Crisis Response package. You have been ordered to build a Tycoon Metropolis without affecting the Ecobalance in this sector.
Difficulty: Medium
Main Objective[]
Note: The -50 Ecobalance requirement applies to each inhabited island.
Primary Quest[]
Secondary Quests[]
Note: On occasion, Dr. Bartok will fail to accept delivery of a quest item, permanently. It is recommended never to deliver more than 1 quest item a time, with 2 cargo spaces remaining, to prevent this from happening.
The following quest is made available after constructing a Distillery [needs verification]:
| Time Limit: 30:00DELIVERY Reformed |
"Global Trust and concern for something? Well, as long as it means deals this good for S.A.A.T. ... " | |
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The following quests are made available after advancing to the Employee class [needs verification]:
| Time Limit: 30:00DELIVERY Mediator |
"I have something here which could help you and your Ecobalance! But can you first help me with a little bottleneck... " | |
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The following quest is made available after constructing a Food Supply Factory:
| Time Limit: 30:00DELIVERY Dinner for two |
"If you invest in this research, the results will help you eat healthier!" | |
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The following quest is made available after advancing to the Engineering class:
Walkthrough[]
Global Trust (Tycoons)[]
Until Deacidification Stations and Waste Compactors are available, the optimal Island layout will be as follows (Sand/Concrete, Convenience Food and Plastics should be doubled later, in that order):
- Main Island (North of Ark, -50 Ecobalance): 6 Basalt Crushers/Smelters, 1 Coal Mine, 1 Power Station, 4/6 Fisheries and 4/6 Distilleries (place the Warehouse near the mine on the right and the City Center North of the river).
- Tools/Sand Island (North East, -50 Ecobalance): 2 Coal Mines, 2 Iron Ore Mines, 1 Power Station, 2 Iron Smelters, 4 Tools Workshops, 1 Sand Extractor and 1 Shipyard (place the Warehouse near the river so 2 Sand nodes can be harvested).
- Burgers/Concrete Island (South, -50 Ecobalance): 1 Coal Mine, 1 Power Station, 2 Limestone Quarries, 2 Concrete Factories, 2 Flavor Labs, 4 Meat Factories and 2 Food Supply Factories.
- Plastics Island (South West, -49 Ecobalance): 1 Coal Mine, 1 Power Station, 6 Oil Drillers, 2 Refineries and 2 Plastics Factories.
- Alternative Islands: If the North Eastern (Tools/Sand) Island is occupied by Dr. Tori Bartok (instead of North Western), then all of the Islands must be shifted clockwise; the Southern Island becomes Tools/Sand, the South Western Island becomes Burgers/Concrete, and the North Western Island becomes Plastics. The Island to the North should be avoided in either case, even though it contains the necessary resources, because it leads to an inefficient production chain and increases the need for micromanagement.
2 | 3 | 2 | 0 |
50 | 80 | 120 | 0 |
400 Workers | 1200 Employs | 3000 Engs | 0 Execs |
6 | 4 | 4 | 0 |
10.2 | 14.9 | 6.3 | 4.8 |
Warehouse Upgrades[]
Several quests offer the following Warehouse upgrades. It is advisable to complete these quests or -50 Ecobalance cannot be maintained with an optimal layout, unless importing Coal. Other quests do not need to be completed unless you are lacking resources.
- Cooling Distillation Column (-25% Distillery eco effect): Main Island
- Dye-Free Preparation (-25% Food Supply Factory eco effect): Burgers Island
- Recyclable Elastomers (-25% Plastic Factory eco effect): Plastics Island
- Toxin Testing (-10% Tycoon energy building eco effect): Main Island, then Burgers Island
- Toxin Disposal (-20% Tycoon energy building eco effect): Main Island, then Plastics Island
Without these upgrades only 3/4 Distilleries will be supported (instead of 4/6), until Waste Compactors can be constructed, and a third Deacidification Station will need to be built.
Tips[]
- Colonize at least 3/4 Islands to make full use of each island's -50 Ecobalance limit.
- Place buy orders conservatively at first, due to the limited amount of Credits supplied for this mission (do not order Building Modules from the Ark). Only purchase the necessary materials from NPCs to get Bricks, Tools and Concrete production running. Otherwise, you may run out of Credits before you can build Convenience Food and Plastics chains.
- Continue to build additional housing units in between construction phases with any remaining Building Modules in order to maintain a positive net income. Place buy orders for Bricks/Tools/Concrete more aggressively once income is no longer a concern.
- Disable Convenience Food and Plastics consumption on Engineer structures, when upgrading Employees, or 4 Factories may be insufficient; 6 and 5 are recommended. Enable it later, especially after 120+ Engineer Apartments are built, to increase their population.
- 20t of Steel will be required to build 2 Deacidification Stations, for the Plastics and Food Islands, which can be bought from Rufus Thorne directly.
- You can avoid building a second Deacidification Station on the Plastics Island by moving the Toxin Disposal upgrade from the Main Island. -50 Ecobalance can still be maintained on the Main Island if 2 Waste Compactors are built and it has only the above mentioned Public Buildings, 1 Coal Mine, 3 Power Stations, 6 Basalt Crushers/Smelters and 15 Fisheries/Distilleries. A second Coal Mine does not need to be built when placing the third Power Station (at any Island), as the accumulated supplies should last or can be imported. Alternatively, a third Waste Compactor may be built, if required.
- Do NOT build population centers on every Island. That is inefficient beyond measure.
Video Guide[]
Video Walkthrough by YouTube user Leafonthewin