Ecos
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Added by Thy emperorPros and Cons
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Pros
- The Tier 2 construction resource (Wood) can be produced on any island and its production rate is increased by good ecobalance.
- Citizens are much more quickly satisfied with their resources needs (so if there is a slight shortage, they will still be willing to upgrade to the next tier).
- Ecobalance increases tax rates up to 25% and increase farm productivity 75% (at 500 ecobalance).
- They can coexist with Tech civilization more easily, because techs are also sensitive to ecobalance.
- Ecos have a fast moving trading ship (the Cargo Liner), which is more capable than the Tycoon's Container Ship to avoid harassment.
- Eco warships only require the normal Weapons, and Tycoon warships also require Heavy Weapons which are very expensive to produce.
- The Hovercraft can hunt aircraft at sea very effectively whereas Tycoons only have the Commando Ship and their own aircraft.
- Ecos can build a Shield Generator which protects their buildings.
- Eco energy production buildings can be built on any island and do not consume resources after construction.
Cons
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- They require three mining sites in order to fuel two iron smelters. This substantially reduces production of critical goods: Munitions and Tools, as well as certain Ships. Tycoons require only two.
- They cannot tap into the oil resource to make the Tech production chains simpler.
- Energy production costs much more in maintenance.
- Citizens are far more vulnerable to shifts in Ecobalance than their Tycoon counterparts.
- They cannot heavily concentrate industry on unpopulated islands of choice at will in early game due to lack of power.
- Farming and energy production methods require a lot of space especially when the Ecobalance is not boosted.
- Farms are far more sensitive to the Ecobalance than the Tycoons'.
- Maintaining the Ecobalance requires a constant stream of resources or else farms and citizens are strongly affected.
- More difficult to defend due to the need to separate industry and population centers for Ecobalance purposes.
- Hovercrafts are defenseless against Submarines and have drastically reduced speed when carrying any cargo or damaged.
- Offshore Wind Parks provide a vulnerable stationary target that requires constant attention and resources to protect.
- They cannot build the Colossus.
- They cannot build Nuclear Missiles.