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DutyTollWare

"Toll ware 3D projector" has been socketed and activated in this island's warehouse.

A duty refers to the bonus items awarded when a socketable item named "Toll ware X" (where X is the bonus item designated) is set and activated in any warehouse. The item itself will also specify two key values: the numerical amount of any goods set as the sale limit, and the amount of bonus goods added to that warehouse when that sale limit amount is exceeded.

Toll Items[]

These items can't be researched at the Academy: you have to find or buy them.

Type Quality Icon Name Effect Description Costs

Warehouse Item Gold star smallGold star smallGold star small Fish itemToll wares Toll ware Fish Duty: Fish Fish
5t on Storage :10t
Delicious pangasius!

Warehouse Item Gold star smallGold star smallGold star small Building modules itemToll wares Toll ware Building modules Duty: Building Modules
Building
Modules
5t on Storage :10t
Light, robust, universally applicable.

Warehouse Item Gold star smallGold star smallGold star small Liquor itemToll wares Toll ware Liquor Duty: Liquor Liquor
5t on Storage :10t
Only for medical reasons.

Warehouse Item Gold star smallGold star smallGold star small Tea itemToll wares Toll ware Tea Duty: Tea Tea
5t on Storage :10t
From fair-trade production.

Warehouse Item Gold star smallGold star smallGold star small Tools itemToll wares Toll ware Tools Duty: Tools Tools
5t on Storage :10t
A small Allen key is included...

Warehouse Item Gold star smallGold star smallGold star small Health food itemToll wares Toll ware Health food Duty: Health Food Health Food
5t on Storage :15t
Gluten-free goodies.

Warehouse Item Gold star smallGold star smallGold star small Communicator itemToll wares Toll ware Communicators Duty: Communicator
Comm-
unicator
5t on Storage :15t
The latest model!

Warehouse Item Gold star smallGold star smallGold star small Wood itemToll wares Toll ware Wood Duty: Wood Wood
5t on Storage :15t
Untreated natural product...

Warehouse Item Gold star smallGold star smallGold star small Pasta dishes itemToll wares Toll ware Comfort food Duty: Pasta Dishes
Pasta
Dishes
5t on Storage :18t
Farfalle, rigatoni, tagliatelle? All pasta.

Warehouse Item Gold star smallGold star smallGold star small Bio drinks itemToll wares Toll ware Health drinks Duty: Bio Drinks Bio Drinks
5t on Storage :18t
Gets you fit as a fiddle.

Warehouse Item Gold star smallGold star smallGold star small Glass itemToll wares Toll ware Glass Duty: Glass Glass
5t on Storage :18t
Energy efficient triple glazing.

Warehouse Item Gold star smallGold star smallGold star small 3D Projector itemToll wares Toll ware 3D projector Duty: 3D Projector 3D Projector
5t on Storage :20t
Resolution: 7680 x 3840 x 640 …

Warehouse Item Gold star smallGold star smallGold star small Service bots itemToll wares Toll ware Service Robots Duty: Service Bots Service Bots
5t on Storage :20t
... can do almost anything.

Warehouse Item Gold star smallGold star smallGold star small Convenience Food itemToll wares Toll ware Convenience Food Duty: Convenience Food
Conveni-
ence Food
5t on Storage :15t
Just 3 minutes in the microwave...

Warehouse Item Gold star smallGold star smallGold star small Plastics itemToll wares Customs goods - Plastic products Duty: Plastics Plastics
5t on Storage :15t
Very colorful and keeps forever...

Warehouse Item Gold star smallGold star smallGold star small Concrete itemToll wares Toll ware Concrete Duty: Concrete Concrete
5t on Storage :15t
... indispensable on the construction site.

Warehouse Item Gold star smallGold star smallGold star small Luxury meal itemToll wares Toll ware Luxury meals Duty: Luxury Meal Luxury Meal
5t on Storage :18t
Another mint wafer for Monsieur?

Warehouse Item Gold star smallGold star smallGold star small Champagne itemToll wares Toll ware Champagne Duty: Champagne Champagne
5t on Storage :18t
Tingles for as long as you drink...

Warehouse Item Gold star smallGold star smallGold star small Steel itemToll wares Toll ware Steel Duty: Steel Steel
5t on Storage :18t
Stops any tornado.

Warehouse Item Gold star smallGold star smallGold star small Heavy weapons itemToll wares Toll ware Heavy weapons Duty: Heavy Weapons
Heavy
Weapons
5t on Storage :18t
Of course, with official permission...

Warehouse Item Gold star smallGold star smallGold star small Jewelery itemToll wares Toll ware Jewelery Duty: {{{storage}}}
5t on Storage :20t
Simple, top-notch, timeless elegance.

Warehouse Item Gold star smallGold star smallGold star small Pharmaceuticals itemToll wares Toll wares Pharmaceuticals Duty: Pharmaceuticals
Pharm-
aceuticals
5t on Storage :20t
Drug or placebo?

Warehouse Item Gold star smallGold star smallGold star small Functional food itemToll wares Toll ware Functional food Duty: Functional Food
Functional
Food
5t on Storage :18t
Taste... indefinable, but interesting.

Warehouse Item Gold star smallGold star smallGold star small Functional drinks itemToll wares Toll ware Energy drinks Duty: Energy Drinks
Energy
Drinks
5t on Storage :18t
Delicious, stimulating rehydration mix.

Warehouse Item Gold star smallGold star smallGold star small Kerosene itemToll wares Toll ware Fuel Duty: Kerosene Kerosene
5t on Storage :20t
... puts Planes in the air.

Warehouse Item Gold star smallGold star smallGold star small Carbon itemToll wares Toll ware Carbon Duty: Carbon Carbon
5t on Storage :18t
Advanced material - ultra light.

Warehouse Item Gold star smallGold star smallGold star small High-tech weapons itemToll wares Toll ware High-tech weapons Duty: High-Tech Weapons
High-Tech
Weapons
5t on Storage :20t
On the cutting edge of Technology...

Warehouse-slot-iconDeepOceanOverlay Gold star smallGold star smallGold star small Immunity drugs itemToll wares Toll ware Immunity Drugs Duty: {{{storage}}}
5t on Storage :20t
The high-tech beverage.

Warehouse-slot-iconDeepOceanOverlay Gold star smallGold star smallGold star small Neuroimplants itemToll wares Toll ware Neuroimplants Duty: {{{storage}}}
5t on Storage :20t
Totally sterile.

Warehouse-slot-iconDeepOceanOverlay Gold star smallGold star smallGold star small Laboratory equipment itemToll wares Toll ware Laboratory Instruments Duty: {{{storage}}}
5t on Storage :25t
Hopefully without any dust.

Warehouse-slot-iconDeepOceanOverlay Gold star smallGold star smallGold star small Bionic suits itemToll wares Toll ware Bionic Suits Duty: {{{storage}}}
5t on Storage :30t
Each one a masterpiece.


Scenarios[]

These three scenarios explain clearly how the duty items work.

Scenario A[]

1. A warehouse contains a 5 ton duty of 3D Projectors on any amount above 18 tons.

2. Any NPC's trade ship visits the warehouse and buys 20 tons of Sand and 30 tons of Tools.

3. Because one or more goods purchased exceeded the 18 ton limit, 5 tons of 3D Projectors are added to that warehouse immediately when the sale takes place.

Scenario B[]

1. A warehouse contains a 5 ton duty of Pasta Dishes on any amount above 20 tons.

2. The same warehouse also contains a 5 ton duty of Communicators on any amount sold above 18 tons.

3. Any NPC's trade ship visits the warehouse and buys 19 tons of Fish, 8 tons of Concrete, 12 tons of Steel, and 2 tons of Luxury Meals.

4. Because a sale was made (Fish) that exceeded a duty limit, 5 tons of Communicators are added to the warehouse.

5. But because no sale of any goods exceeded 20 tons, no Pasta Dishes are added.

Scenario C[]

1. A warehouse contains a 5 ton duty of Plastics on any sale above 20 tons.

2. Any NPC's trade ship visits the warehouse and buys 180 tons of Heavy Weapons, 200 tons of Steel, and 200 tons of Bio Drinks.

3. Because a sale was made that exceeded the 20 ton limit, 5 tons of Plastics are added to the warehouse immediately when the sale takes place.

Notes[]

  • Duty items can only be socketed and activated. Once activated, they cannot be removed from their warehouse socket without being "destroyed".
  • Duties only apply to sales made by other players' trade ships (including other human players), they have no effect when one of your own ships makes a sale.
  • Duty items are relatively rare, yet usually fairly inexpensive, costing about 140 or so licenses. A 5 ton duty on 3D Projectors received from selling over 20 tons of Building Modules/Sand/any normally cheap goods can then be sold to Yana Rodriguez for 483 x 5 = 2415 credits. A duty of 5 Pasta Dishes can be sold to Yana for 183 x 5 = 915 credits.
  • NPC trade ships visit every island including unpopulated ones containing only industry. While power production and maintenance reduction bonus items may be preferred for populated islands' warehouse sockets, it would be worthwhile to build an additional sand extractor (most NPCs buy sand) on an island that can spare an additional socket if a valuable duty is found/bought. A "sell" command for the duty item to a nearby ark/warehouse can then be added to the supply route instructions of a ship which visits that island.
  • Take care that the duty is an item that's needed. For example, a duty of 5t Building Modules is unlikely to be a good use of licenses, especially in a multiplayer game.
  • Due to the unpredictable nature of NPC trading, it is inadvisable to depend entirely upon duties to supply any of the needs of a population.
  • Duties are more likely to appear in the selling inventories of NPCs once the highest level of relations is reached.
  • Certain higher-level duty goods for which NPCs will pay a premium price can prove decisive in longer games. The cumulative sale of such "free" goods from even a single well-utilized duty can quickly add additional ships to a fleet. Even if the extra credits can only provde a simple Freight Ship, this "free" ship can nevertheless be significant if equipped with a Detonator or Pulse Bomb.
  • High-end 'needs' items (Pharma, Biosuits) can be supplied exclusively though duties.  You can have multiple duties on an island or simply have one on a heavy trade island.  Alternately, set up a smart trade-route for each NPC ark.  Buy their cheap faction-exclusive building materials (ie. Wood from Yana) and set up fire-sale (all the stock, low prices) trades on your receiving island (the one with the duty).  The respective faction representatives will constantly be purchasing enough wares to fulfill the duty requirements, and your population will remain content.  / / only works with highest-end wares, others are used much too quickly for trades to maintain them / /
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