For strategies on how to attack a city, see Combat.

Defense, your main way of "bouncing" off any enemy attacks, is the most important factor when you're playing against aggressive players. Without defenses, the opponent can attack your town and defeat you in a matter in minutes. However, if you build your defenses properly, you will be able to withstand attacks for hours without losing the game itself, and if you're lucky, you will eventually drain the enemy of military resources so much that you will be able to start recruiting vehicles yourself and start to attack the enemy.

Feel free to add your own defense strategies, as they are the most important once in the game.

Tip: Try to invent a special name for your strategy, which might remind about the strategy itself.

Goods and buildings to be protectedEdit

As described on the Combat page on this Wikia, the best way of defeating a player is by attacking his basic good, which is the fisheries. However, you need to protect your own fisheries in order to avoid the enemy to do the same against you if you both have a large Navy. You should protect important chains with flaks and if possible, shield generators. If your a Tycoon player, protecting energy production buildings should be of highest priority next to protecting your population. Your opponent, assuming its an Eco player, will have a significant advantage over you in terms of energy production as Tycoon powerplants needs time to power up contrary to the immediate production from Eco powerplants. Protecting your coal power stations should therefore be a high priority in times of war. Nuclear powerplants are even more important to protect, not only because of their immense energy output which will be lost if it is destroyed, but also because of the fact that you will suffer a -100 ecobalance penalty if it turns into a ruin. Also as well, under certain circumstances, the destruction of your nuclear powerplant may be registered as a fallout by the game, which will cause all buildings within the influence area of the powerplant to be instantly destroyed as well as you suffering the standard no-building zone.

Number of IslandsEdit

It is usually a good idea to keep the amount of islands you control to a minimum.

  • It requires more energy production/warehouses/depots/etc., and in such decrease overall revenue. This also means that you cannot concentrate resources as much and will have to spread it out more.
  • You have more territory to defend, and in such will have to spread your military out more. If the opponent concentrates on one island, you will be less able to defend it.
  • Production facilities will be more spread out, so if you do lose the island, you also lose the production facility.

All in all: having more islands means that you will have to more spread out, and be more weak. Think of it like a rubber band. If you stretch it out, you can more easily cut it.

You can however have 2 islands right next to each other and defend both islands with turrets on one of the islands. To do so, you just need some +30% Attack Range upgrades for your turrets. If you have enough of them, you can protect an extra island and even your transport ships from attacks with the turrets collected on a single island (or even better: in the middle of the islands by putting the turrets as close to each other as possible on both islands). For more information on this, see Exploits.

Neck of a Bottle [more commonly known as Bottle-necking]Edit

Useful information: When I used this strategy against a human player, I survived for 2 hours before the enemy eventually had to go offline, but it can last for longer. I didn't struggle at all to survive with my resources...

The full principle of the Neck of a Bottle strategy, is to create a large or small area, fully protected by defence turrets. When the enemy attacks your city, he will have no other choice than to go straight into your defences if he wants to destroy your fisheries and/or ship yards. The Neck of a Bottle is also very useful to protect your ships in, both trade ships and military ships. Once the Neck of a Bottle is built, you can shut down your turrets by clicking the pause button in the control panel in order to save credits, but remember to activate them as soon as a war breaks out! Here's a detailed guide on how to build a Neck of a Bottle:

1. Start by building a Quay wall. Try to build it so that its going all the way around the harbor area you want to protect, leaving no more than 1 opening in it; This one opening is what that makes the Neck of a Bottle so supereffective, it forces your enemy to send his ships straight into your defences.

2. Start to build turrets! Immediately when you have the required resources, build turrets right away on your Quay wall. You may want to first build some fisheries on the inside of the Quay wall so that your able to outline the turrets, so that you have space for the fisheries later on when you really need the Quay Wall. Keep building turrets! If your enemy has, lets say 20 hovercrafts, even a Neck of a Bottle wont stand a chance against it unless you have at least 15 turrets. Its preferable to have even more in the Neck of a Bottle. The more turrets you have in the Neck of a Bottle, the more secure and strong it will become. When you reach Engineers and have acces to the Flak, build some flaks so their attack range is covering your Neck of a Bottle to avoid an air raid on it.

3. If you're lucky enough to have a realy large harbor area, build a VERY long Quay wall, the longer it is, the longer the enemy has to go to get to your fisheries, and the more turrets are able to fire on his units. Keep building the Quay wall as you desire it to be like, its your choice.

4. War is upon you! If you or the enemy declares war, it is IMPORTANT THAT YOU REBUILD THE TURRETS IMMEDIATELY after each attack on your town. This will keep your Neck of a Bottle strong and firm, and means that you will be able to withstand attacks for a LONG LONG time as long as you have the basic and most important production chains on your mains island, these are lifestyle, and Convience/Health - food. Also, dont be afraid to slightly rebuild the Neck of a Bottle from time to time, this will make it possible for you to make it fit for your increasingly larger number of fishery, but theres a important rule: NEVER, Under any circumstances have less than 10 turrets in your Neck of a Bottle. If it becomes smaller than that, your enemy will defeat your Neck of a Bottle, and you cant rebuild the entire Neck of a Bottle all at once unless you have a really large navy to defend it while its rebuilding.


A VERY strong Neck of a Bottle.

When your Neck of a Bottle is finished, you should end up with something that looks a bit like the defences on this picture:

(this is what you may call "overdoing", but if you are lucky enough to build a Neck of a Bottle like this one, you are guaranteed to withstand even the most severe attacks)

Piece of cake to buildEdit

This is the most common strategy used, especially by beginners. As the name of it says, it is very easy to build and even easier to maintan. Different from the above strategy, if you want to use the Piece of Cake, you simply build a few turrets spread out in your harbor area. 6-10 of them should have more than enough fire power to defend the island against large amounts of ships. The only downside is that its a little bit easier to build them wrong so that, typically if you are a Tycoon player, there won't be any room for other important buildings such as shipyards and, most important, fisheries. But this is an easy to manage strategy, so it's the best to use this if you do not want to make too advanced defences for your city. Remember to complete it with some flaks as soon as you're able to build them to protect the turrets from air raids. An attack range upgrade either in the form of and ark upgrade or island upgrade is recommended to increase the range of the flaks so that its much easier for them to protect the turrets, though you only need the upgrade during attacks on your city.

Attack their energy producers Edit

This strategy is very effective if your opponent has alot of flaks and turrets. And it's simple, too! Just wipe out his biggest energy producers with an invisible firebird, and TRY not to get near any patrolling choppers, as they could be scanning for invisible vehicles. Then, after you've wiped it out, attack his turrets before he gets his energy back!

Written and invented by FiresDemon.

But if your opponent has lots of shield generators, destroy his trade routes and wait until he goes bankrupt.


By having some +30% attack range upgrades for the turrets installed in your warehouse, you are able to defend 2 islands at the same time with the same turrets, if you are lucky enough to have the two islands perfectly right next to each other. For more details, see Exploits.

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