Combat
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Anno 2070 involves Combat at Sea (with Ships), in the Air (with Aircraft) and Underwater (with Submarines). The Air and Submarine units are new to the Anno series, and therefore new tactics will need to be used.
There are many combat soundtracks, like Civilian Casualties.
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Combat Strategies
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Also see Defences (strategies for defending a city).
| City management | A formidable navy relies heavily on good production chains/management and great skill in raising your population classes quickly. | ||
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| Focus fire | Target one enemy at a time, rather then spreading the damage out. The enemy will drop one by one, resulting in fewer guns firing back at you. | ||
| Fleet choice | If your opponent focuses on aircraft or submarines build commando ships / hovercrafts or vipers respectively. | ||
| Attacking a town | Focus on turrets first, then shipyards, and then keep his fisheries down to starve his population of food.
To help prevent an attack on your town:
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| Targeting Energy Production |
When attacking an island, attempt to destroy the most productive energy generating buildings (i.e. dams, solar towers). Going after small energy production buildings such as wind mills is inefficient and doesn't deprive the opponent of major amounts of energy. Turrets and flaks rely on energy, and they will cease to attack if deprived of energy. This translates to the enemy losing a large part of their defenses, giving you a major combat advantage. Warning: If you are fighting against computer players which have Nuclear Power Plants, do NOT destroy the plant because it will turn into a Nuclear Ruin, so it will make it impossible to defeat that player. | ||
| Siege / Blockade | The point of enforcing a siege or blockade is to prevent materials from reaching an island without having to engage the island’s defenses. Most blockades will be the most effective when enforced on the opponent’s main island, or wherever is main city is. During a blockade, destroy all trade vehicles going to and from the island. This will deprive that island of goods the opponent is transporting it, and in the case of a city, necessary goods the population requires. If the blockade is enforced long enough, the population will begin to leave. The opponent will likely react in the following ways:
The blockade is an offensive tactic, and you will need to be able to build military ships quickly and have success with destroying the opponent’s ships or else you will be wasting time, money, and resources. | ||
| Hostile Takeover |
See also Island Shares and Hostile Takeovers. A hostile takeover constitutes buying shares in an island until you are able to outright buy the island. You will not be able to purchase shares until you reach the third tier of civilation. Once you purchase a share, you will not be able to purchase another for another ten minutes. When you own 60% or more of the shares in an island, you can purchase the island. To purchase shares, click on the island’s warehouse/port authority, and in the top right of the screen will be a window where you can buy the shares. You start with already having purchased three shares on your first warehouse. Preventing a hostile takeover:
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| Commando Rush | Build many Commando Ships and attack your target in guerilla-style. | |
| feel free to add your own strategies! |
Combat Units
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Name | Pop | Fuel | Maintenance Cost | Attack vs Aircraft | Attack vs Ship/Building | Attack vs Submarines | Hit Points | Special Slot Number | Cargo Hold | Ability |
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| Ships | ||||||||||
| Commando Ship | 5 | - | -30 | 20 (4dps) | 20 (4dps) | - | 350 | 1 | 3 | - |
| Viper | 7 | - | -60 | - | 16 (4dps) | 42 (11dps) | 500 | 1 | 2 | Attack Drone (+25/25/25) |
| Colossus | 10 | - | -80 | - | 60 (10dps) | - | 800 | 2 | 1 | Depth Charges |
| Hovercraft | 8 | - | -50 | 40 (10dps) | 25 (6dps) | - | 350 | 2 | 1 | - |
| Shark | 4 | - | -25 | 21 (7dps) | 21 (7dps) | 21 (7dps) | 350 | 3 | 2 | - |
| Raider | 4 | - | -25 | 13 (3dps) | 13 (3dps) | 13 (3dps) | 300 | 2 | 2 | - |
| Atlas | 15 | - | -120 | - | - | - | 1000 | 0 | 1 | Repair all vehicles in its influence area;
Hold two Choppers and repair and refuel them. |
| Submarines | ||||||||||
| T38 Ocean Glider | 5 | - | -45 | - | - | - | 400 | 2 | 4 | Dive, EMP |
| Deep Sea Hunter | 8 | - | -80 | - | 40 (7dps) | 40 (7dps) | 350 | 2 | 1 | Dive |
| Orca / Erebos | 20 | - | -150 | - | - | - | 800 | 1 | 1 | Dive; Medium-Range Missile |
| Aircraft | ||||||||||
| Chopper | 5 | 10 | -50 | 35 (12dps) | 15 (5dps) | - | 300 | 1 | 0 | Stealth Detection |
| Hawk | 7 | 30 | -50 | 20 (4dps) | - | - | 1000 | 1 | 0 | Takeover Team (Capture enemy Depots) |
| FireBird | 10 | 20 | -100 | - | 50 (10dps) | - | 500 | 1 | 0 | Bombing Run (3,000 damage) |
Stat Boosters
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For an overview of these items, see Vehicle Items.
There are some items in the game that can improve a ship's stats (damage, health, movement speed). You can acquire these items from trading with an NPC, sending a ship on an expedition outside of the sector with the use of an item, doing missions for an NPC, or researching them at an acadamy or laboratory. Ships have only a certain number of Special Slots on which any kind of item compatible with that ship type can be fitted. These items (usually) use percentages for their stat boosting capabilities. Some items may only be fit to a specific class of vehicle (eg. warships vs cargo freighters), while some items may be fit to any vehicle of its type (eg. any ship or any aircraft). Two or more of the same item may be used without penalty, provided the vehicle in question has more than one fitting slot.

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