- "Anno 2070, last year's entry in Ubisoft's long-running RTS series, gets a major expansion this Autumn, the publisher announced.
Titled Deep Ocean, it adds a new civilization level, with the Tech faction expanded by the Genius class.
The new class offers access to the new Tech Monument, corresponding production chains and consumption goods.
You can also expect new vehicles and items, which will allow you to develop industries, strengthen your economy and exploit new resources. See the new screens below for a closer look."
- —Press release (via Eurogamer)
Anno 2070 - Deep Ocean is the first add-on for Anno 2070. It's the most extensive add-on ever made for an Anno game, including a new civilization level (the Geniuses) and the longest production chain in the history of Anno.
For the first time in history of the Anno series, an add-on brings a new civilization level: the Tech faction is expanded by the Genius population class. They require neuroimplants, immunity drugs, laboratory instruments, and bionic suits. That makes four new production chains! To produce those goods, you need new fertilities from the deep sea, like coral, sponges, lithium, platinum and enzymes. Also goods like biopolymers, omega acids, and microchips are used again. You can even produce your microchips underwater! It seems that Tilda Jorgensen doesn't like all those new goods, and she thinks that this is the "ultimate fall of man". In total, there will be a total of four new needs: two for the Genius, and even two new ones for the Researchers.
About the bionic suits: they make the Geniuses completely happy and they generate massive taxes. However, to provide the bionic suits you need a production chain with four steps - the longest production chain in the history of Anno. You need both biopolymers and omega acids in this production chain, which means that you either have to trade massively or raise both factions up to level four to gain the big tax bonus.
And what about the story of this add-on? Well, Hiro Ebashi makes a trailblazing breakthrough at the bottom of the Ebashi Trench that "will alter the course of the Anno 2070 world for good". All scenarios, features and events of this Add-On are based on this discovery by Ebashi-San. In 8 new missions, you learn about the new gameplay mechanics with Hiro. 5 of the missions form a mini-campaign, called "Miracle in Danger", in which the threat of the tsunami-causing Geothermic Power Plants must be dispelled. The roles of the factions shift, tech organizations E.T.O. and S.A.A.T. gain significant importance and development of the deep sea becomes an ever more important factor in the global strife for power and dominance. The latter has strong influences on the basic game play of 2070, especially in long-lasting games.
Besides the new production chains, the Geniuses add further innovations and improvements to the game. Finally, you can build a Tech monument: the Science Forum. F.A.T.H.E.R. 2.0 will contact you here to announce special tasks. Furthermore, this monument has a very special ability: it opens up all build restrictions for the whole island, so builders can optimize their cities even more. The Expansion adds over 50 new buildings, including Tech Ornamental buildings like a new fountain and a new holographic memorial.
In addition, the Geniuses improve the logistics on deep sea islands with defense platforms that defends the upper part of underwater depots against attacks and an underwater goods receiving department that expands the construction area and raises your storage capacity. There are also two new vehicles like the transport submarine Sisyphus, which is dedicated to recover large amounts of goods from great depths. The Techs also have a new warship, the Atlas, which is able to carry and refuel aircraft.
To that end, the new underwater trade routes prove to be very helpful. With a mouse click, every route and every route type can be classified as an underwater trade route. On normal trade routes, all ships (including submarines) will transport there goods above the water surface. If you mark a trade route as an underwater trade route, all submarines will maneuvre underwater as far as this is possible. If trade route points only include underwater depots, the submarines will remain submerged continually. If they are approaching a depot on land they will only emerge from the sea in the harbour area. This new functionality has some strategic implications regarding disturbance of trade routes eg. in multiplayer (for example making patroling submarines necessary) or protection of the own fleet (from pirates or enemies).
Futher important optimisations of the underwater world affected the look of the underwater buildings. To get a believable and atmospheric look of the deep sea underwater effects limit the colours of the buildings. Everything is bathed in a mystic blue shading. This has side effects rendering it critically difficult to distinguish underwater buildings. As the Add-On adds numerous new production facilities, the effects, animations and light settings for new and old production facilities are optimized to make them easier to distinguinsh and identify them as related production chains.
So the Geothermic Power Plant is the great discovery. It has to be built under water and it generates a whopping 750 energy! However, be aware, the geothermal power plant may cause a dangerous new disaster: the Tsunami!
Energy Transfer will also be of central importance. It will be enabled with the Energy Transmitter. However, Energy Transfer is very expensive.
You are able to complete more than 150 new quests and to unlock over 30 new achievements. There is also a new quest type and there are new rewards for each faction's career ladder. You are also able to access player comparison via new leaderboards.
- There are new (military) items like Sea Mines and Missile Shields.
- There is a new and improved menu for the Academy.
- There is a Hostile Takeover function similar to the one in Anno 1404 Venice.
The following product description was found on anno-game.ubi.com:
In the depth of the ocean, hidden in overgrown stones for years, the Techs unleash their ultimate power: the geothermal energy generation. The most powerful tool of the future forces the world of 2070 to expand their explorations into the deep blue sea, becoming the focus of gameplay, underwater plateaus setting offers new industries and large production chains and formerly unknown resources.
This succes elevates the Techs to a new level: The Genius population. They assert themselves even over the sea's surface. Impressive monuments, various new buildings, and recent demands strengthen their position.
Underwater exploration and exploitation will require you to take advantage of your environment mastering a brand new resource, using both diplomacy and trade as your most powerful weapons to make your civilization thrive in this hostile environment.
Bound to islands lost to the deep blue sea you will have to conquer remaining stretches of land, and dive underwater to create a futuristic submerged industry supporting your expanding economy.
To nurture your supremacy build new buildings, erect monuments, open power plants, exploit exclusive energy fonts, develop underwater trading routes... evolve, grow, and gain access to a new civilization development stage getting control of the advanced Genius population.
Even though evolution is at the very heart of the gameplay, don't underestimate your environment. You might be confronted to devastating natural disasters such as a tsunami which could tip the balance in your detriment!
Release Date and PriceEdit
October 4th was the great day when Deep Ocean was released. The price is around 30 American Dollars. The Expansion is available in the form of an extra game part you must buy in the local game shop or online shops.
The (german) retail version of Deep Ocean only includes an activation code and no disc.
Gallery and ScreenshotsEdit